I am one of OpenCascade developers. It is a pity to know that you are getting rid of OpenCascade. Can you share your thoughts? Did it perform so bad? Or was it functionally poor (like you miss direct modeling, whatever)? Any ideas on what theoretically could be done to make it acceptable in your project?
I am not a sales guy, and I am not going to promote or defend our kernel here. Just curious if we could improve it and in which directions.
BTW, we are quite impressed by what you're doing in Shapr3D. Thank you for all your contributions and giving OCCT a try.