# 3D mountain range

**URL:** <https://discourse.shapr3d.com/t/3d-mountain-range/7051>\
**Category:** Modeling Questions\
**Created:** [April 1, 2020, 3:12pm UTC](https://discourse.shapr3d.com/t/3d-mountain-range/7051 "2020-04-01T15:12:33Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![ChocolateLover](https://avatars.discourse-cdn.com/v4/letter/c/bc79bd/32.png) [@ChocolateLover](https://discourse.shapr3d.com/u/ChocolateLover)\
**Post date:** [April 1, 2020, 3:12pm UTC](https://discourse.shapr3d.com/t/3d-mountain-range/7051/1 "2020-04-01T15:12:33Z")

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Hi. I’m completely new to Shapr3d.

I’d like to create a 3D mountain range. I’ve traced ‘contour lines’ using splines (which I believe are closed as when I select each of them the whole shape is selected, not just the outline). I have the shapes spaced approximately 1 to 2mm apart on the z axis. I thought I’d be able to loft them up into the shape of a mountain but I’m getting an error message  
“Lofted body has self intersection in at least one of its intersections”

This is my top view

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/3/3241b074e7d7555bd9be13de1b43edf6eb61717f.jpeg)

Thanks in anticipation.

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