# 4.3 - Shapr3D for Mac is here!

**URL:** <https://discourse.shapr3d.com/t/4-3-shapr3d-for-mac-is-here/12365>\
**Category:** Release notes\
**Created:** [April 20, 2021, 10:20am UTC](https://discourse.shapr3d.com/t/4-3-shapr3d-for-mac-is-here/12365 "2021-04-20T10:20:00Z")\
**Posts on this page:** 1\
**Showing post:** 22

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**Author:** ![Spencer.G](https://avatars.discourse-cdn.com/v4/letter/s/e8c25b/32.png) [@Spencer.G](https://discourse.shapr3d.com/u/Spencer.G)\
**Post date:** [May 18, 2021, 4:17pm UTC](https://discourse.shapr3d.com/t/4-3-shapr3d-for-mac-is-here/12365/22 "2021-05-18T16:17:06Z")

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Not official, but I stumbled into a pair of switches that can be flipped inside of iPadOS that make Shapr very usable at night. Not sure if the same thing exists in macOS, but probably?

> [@For the suggestion bin: Terminator Vision](https://discourse.shapr3d.com/t/for-the-suggestion-bin-terminator-vision/12305):
>
> Hello all. I’m not really sure where to put this, so I hope someone sees it here. While searching for a better way to use Shapr in dim environments and on redeye flights, I stumbled across a color scheme that I think really deserves serious consideration as an official “Night Mode” pallete, and I achieved it using only inbuilt iOS filters and effects. I had to take the picture on my phone because filters aren’t carried into screenshots, but I really encourage anyone reading this to try it for yo…

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