# 5.130 - Shiny new environments arrived

**URL:** <https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244>\
**Category:** Release notes\
**Created:** [May 9, 2022, 12:07pm UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244 "2022-05-09T12:07:29Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![PeterLevay\_Shapr3D](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/peterlevay_shapr3d/32/14105_2.png) [@PeterLevay\_Shapr3D](https://discourse.shapr3d.com/u/PeterLevay_Shapr3D)\
**Post date:** [May 9, 2022, 12:07pm UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/1 "2022-05-09T12:07:30Z")

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Hi Shaprs,

Visualization receives a massive update in this release – here are all the goodies you need to know about:

- **New:** Select one of the 5 new environments and give your models much more versatile and dramatic lighting.
- **New:** Ground plane shadows are now available, adding more realism to your models.
- **Improved:** Tweaked the Visualization UI for an even better navigation experience.
- **Improved:** Lighting setup got bumped up in all existing environments.

As always, let us know how you like the improvements below in this thread.

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**Author:** ![PeterLevay\_Shapr3D](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/peterlevay_shapr3d/32/14105_2.png) [@PeterLevay\_Shapr3D](https://discourse.shapr3d.com/u/PeterLevay_Shapr3D)\
**Post date:** [May 17, 2022, 1:24pm UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/2 "2022-05-17T13:24:57Z")

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**Author:** ![PeterLevay\_Shapr3D](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/peterlevay_shapr3d/32/14105_2.png) [@PeterLevay\_Shapr3D](https://discourse.shapr3d.com/u/PeterLevay_Shapr3D)\
**Post date:** [May 17, 2022, 2:33pm UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/3 "2022-05-17T14:33:31Z")

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**Author:** ![mhek](https://avatars.discourse-cdn.com/v4/letter/m/a87d85/32.png) [@mhek](https://discourse.shapr3d.com/u/mhek)\
**Post date:** [May 18, 2022, 7:17pm UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/4 "2022-05-18T19:17:59Z")

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Looks awesome, huge improvement. Is there anyway to change the orientation of the grain of the material?

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**Author:** ![Laci\_K](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/laci_k/32/8196_2.png) [@Laci\_K](https://discourse.shapr3d.com/u/Laci_K)\
**Post date:** [May 19, 2022, 5:37am UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/5 "2022-05-19T05:37:50Z")

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Not yet, but it’s a planned improvement relatively soon.

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**Author:** ![LaurentA](https://avatars.discourse-cdn.com/v4/letter/l/2bfe46/32.png) [@LaurentA](https://discourse.shapr3d.com/u/LaurentA)\
**Post date:** [May 19, 2022, 12:51pm UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/6 "2022-05-19T12:51:10Z")

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Hi. Is there a way to disable the ground plane ? If not then I think it should be an option.  
Thanks for the cool update 🙂

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**Author:** ![Istvan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/istvan/32/23668_2.png) [@Istvan](https://discourse.shapr3d.com/u/Istvan)\
**Post date:** [May 19, 2022, 1:05pm UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/7 "2022-05-19T13:05:19Z")

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Hi @LaurentA , welcome to the community! Really great to hear that you like the new update. Currently you can’t turn off the ground plane, but we’ll make it possible with the next release.

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**Author:** ![LaurentA](https://avatars.discourse-cdn.com/v4/letter/l/2bfe46/32.png) [@LaurentA](https://discourse.shapr3d.com/u/LaurentA)\
**Post date:** [May 19, 2022, 8:47pm UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/8 "2022-05-19T20:47:42Z")

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Cool. Thanks

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**Author:** ![sodaprojects](https://avatars.discourse-cdn.com/v4/letter/s/dec6dc/32.png) [@sodaprojects](https://discourse.shapr3d.com/u/sodaprojects)\
**Post date:** [May 22, 2022, 1:05am UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/9 "2022-05-22T01:05:13Z")

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Looking good! Ground plane shadows look great and the visual refraction through transparent objects is super effective.  
I hope reflections of modelled bodies are on the roadmap.  
Also Materials being exported in AR visualisations is a must!

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**Author:** ![Pricir89](https://avatars.discourse-cdn.com/v4/letter/p/7993a0/32.png) [@Pricir89](https://discourse.shapr3d.com/u/Pricir89)\
**Post date:** [May 26, 2022, 5:08pm UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/10 "2022-05-26T17:08:16Z")

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Did I lose my ability to hide/view objects in visualization mode? The option seems to be greyed out. Is there a new way to do this?

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**Author:** ![GeraldWalsh](https://avatars.discourse-cdn.com/v4/letter/g/3ec8ea/32.png) [@GeraldWalsh](https://discourse.shapr3d.com/u/GeraldWalsh)\
**Post date:** [May 27, 2022, 1:56am UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/11 "2022-05-27T01:56:44Z")

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Hi. I have loved the visualization feature, but with this latest update I encountered a bug. With the colored mood environment feature my wood floor gets all pixelated, but if I switch to default it goes away. Any insight?

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/b/b262cb19e542f347acd55200328edce91cc8eea5.jpeg)

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**Author:** ![GeraldWalsh](https://avatars.discourse-cdn.com/v4/letter/g/3ec8ea/32.png) [@GeraldWalsh](https://discourse.shapr3d.com/u/GeraldWalsh)\
**Post date:** [May 27, 2022, 2:04am UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/12 "2022-05-27T02:04:04Z")

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I just tried moving the whole model up above the ground plane and this resolved the issue. It must have been interpreting the new ground plane and my wood floor as overlapping/superimposed bodies?

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**Author:** ![Laci\_K](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/laci_k/32/8196_2.png) [@Laci\_K](https://discourse.shapr3d.com/u/Laci_K)\
**Post date:** [May 27, 2022, 6:40am UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/13 "2022-05-27T06:40:44Z")

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Yes, it probably caused a Z fight as the two layers perfectly overlapped. We will improve the ground plane to snap to the bottom of the models in a future iteration.

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**Author:** ![GeraldWalsh](https://avatars.discourse-cdn.com/v4/letter/g/3ec8ea/32.png) [@GeraldWalsh](https://discourse.shapr3d.com/u/GeraldWalsh)\
**Post date:** [May 27, 2022, 10:56am UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/14 "2022-05-27T10:56:34Z")

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Z fight, that’s the perfect phrase. Thanks for your input!

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**Author:** ![Fgiannotta62](https://avatars.discourse-cdn.com/v4/letter/f/e495f1/32.png) [@Fgiannotta62](https://discourse.shapr3d.com/u/Fgiannotta62)\
**Post date:** [May 31, 2022, 12:52am UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/15 "2022-05-31T00:52:01Z")

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Photos and png person to use in projects as before we can use

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**Author:** ![Fgiannotta62](https://avatars.discourse-cdn.com/v4/letter/f/e495f1/32.png) [@Fgiannotta62](https://discourse.shapr3d.com/u/Fgiannotta62)\
**Post date:** [June 7, 2022, 4:09pm UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/16 "2022-06-07T16:09:50Z")

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And about to use photos and png figures as before???

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**Author:** ![Laci\_K](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/laci_k/32/8196_2.png) [@Laci\_K](https://discourse.shapr3d.com/u/Laci_K)\
**Post date:** [June 7, 2022, 4:26pm UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/17 "2022-06-07T16:26:27Z")

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If you mean the screenshot, you can still use that same as before, export / image menu.

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**Author:** ![Loki](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/loki/32/18768_2.png) [@Loki](https://discourse.shapr3d.com/u/Loki)\
**Post date:** [September 26, 2022, 8:45pm UTC](https://discourse.shapr3d.com/t/5-130-shiny-new-environments-arrived/19244/18 "2022-09-26T20:45:07Z")

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@Laci_K

> [@Laci\_K](#):
>
> Yes, it probably caused a Z fight as the two layers perfectly overlapped.

Spot on, and it’s not all bad!

Overlapping materials are not a biggie _if_ they can be morphed into _superimposed materials_.  
I had a nice talk with @DanielR concerning the use of “stacked” materials.

My woodworking workflow includes having from 1 to 16 or more layers of varnish / lacquer, plus wood below. Every layer of lacquer is 0.001 mm thin or less (extrusions + Boolean new bodies galore), and no matter how hard everyone since Antonio Stradivari -and before- tried to get each layer exactly identical, opacity and color still slightly varies.

It’s fairly complex to perfectly apply layer after layer IRL, but getting software to render such a complex structure without messing it all … is (nigh on) impossible, yet it has to be made possible.

It really has to.
