# 5.600 - New automotive Visualization materials

**URL:** <https://discourse.shapr3d.com/t/5-600-new-automotive-visualization-materials/31267>\
**Category:** Release notes\
**Created:** [April 22, 2024, 11:44am UTC](https://discourse.shapr3d.com/t/5-600-new-automotive-visualization-materials/31267 "2024-04-22T11:44:27Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Jeriz](https://avatars.discourse-cdn.com/v4/letter/j/47e85d/32.png) [@Jeriz](https://discourse.shapr3d.com/u/Jeriz)\
**Post date:** [April 22, 2024, 11:44am UTC](https://discourse.shapr3d.com/t/5-600-new-automotive-visualization-materials/31267/1 "2024-04-22T11:44:27Z")

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This release further expands your material options in Visualization.

- **New** : Give that final exterior or interior finish to your automotive models with new car paint, leather, textile, and plastic materials in Visualization.  
 ![5.600-visu](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/e/9/e9fe456b42364a15a9760cec0636f1e4c5192dc1.gif)

Give this update a try and don’t forget to share your thoughts with us in the comments down below. ⬇

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**Author:** ![Jeriz](https://avatars.discourse-cdn.com/v4/letter/j/47e85d/32.png) [@Jeriz](https://discourse.shapr3d.com/u/Jeriz)\
**Post date:** [April 22, 2024, 11:44am UTC](https://discourse.shapr3d.com/t/5-600-new-automotive-visualization-materials/31267/2 "2024-04-22T11:44:39Z")

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**Author:** ![shape-it](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/shape-it/32/25963_2.png) [@shape-it](https://discourse.shapr3d.com/u/shape-it)\
**Post date:** [April 22, 2024, 12:46pm UTC](https://discourse.shapr3d.com/t/5-600-new-automotive-visualization-materials/31267/3 "2024-04-22T12:46:56Z")

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I’m always happy about new materials. Also about the option to add my own surfaces at some point… 😉  
The same goes for images as backgrounds or even spheres, so I can save myself “the trouble” of using another program for visualization (Cadmio/Stager).

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**Author:** ![symon](https://avatars.discourse-cdn.com/v4/letter/s/e47774/32.png) [@symon](https://discourse.shapr3d.com/u/symon)\
**Post date:** [April 25, 2024, 10:52pm UTC](https://discourse.shapr3d.com/t/5-600-new-automotive-visualization-materials/31267/4 "2024-04-25T22:52:45Z")

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Great for car designers. Can architect’s and interior designers be next for some material attention. I keep complaining, cos it’s embarrassing apologising when my materials are all wrong Cos there arnt enough types, when showing my designs.

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**Author:** ![APDesignMachine](https://avatars.discourse-cdn.com/v4/letter/a/e495f1/32.png) [@APDesignMachine](https://discourse.shapr3d.com/u/APDesignMachine)\
**Post date:** [April 27, 2024, 6:49pm UTC](https://discourse.shapr3d.com/t/5-600-new-automotive-visualization-materials/31267/5 "2024-04-27T18:49:14Z")

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Perhaps adding in a “import image” to the material section to modify an existing material, like a tile-able image that could be applied to a surface would be a solution (maybe not perfect). Could even work with the current system of sliders to scale textures to get it somewhat accurate and probably the easiest workaround without having 10s of thousands of materials in a library.

eg: using a gloss material but adding in an image of marble that is projected, or a specific fabric image applied to a current fabric material, stone to the “asphalt” material, etc etc.

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**Author:** ![martinchou](https://avatars.discourse-cdn.com/v4/letter/m/e9a140/32.png) [@martinchou](https://discourse.shapr3d.com/u/martinchou)\
**Post date:** [May 7, 2024, 12:22pm UTC](https://discourse.shapr3d.com/t/5-600-new-automotive-visualization-materials/31267/6 "2024-05-07T12:22:17Z")

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I thought there was a convenient tool to build a car, but it turned out to be rendering. When will shapr3D be well trained and more convenient to make a curved car? At present, it is really too difficult to complete a complete car modeling.
