# Add and Remove objects from drawings

**URL:** <https://discourse.shapr3d.com/t/add-and-remove-objects-from-drawings/29904>\
**Category:** Feature requests\
**Created:** [January 18, 2024, 8:22am UTC](https://discourse.shapr3d.com/t/add-and-remove-objects-from-drawings/29904 "2024-01-18T08:22:50Z")\
**Posts on this page:** 1\
**Showing post:** 22

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**Author:** ![BKE](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/bke/32/31690_2.png) [@BKE](https://discourse.shapr3d.com/u/BKE)\
**Post date:** [May 5, 2025, 5:11pm UTC](https://discourse.shapr3d.com/t/add-and-remove-objects-from-drawings/29904/22 "2025-05-05T17:11:39Z")

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> [@bobcat22](#):
>
> When you select two faces separated by for example the z axis, the two objects should align without any movement in the X or Y. Shapr3d makes lots of moves and is very tedious to make accurate models

Indeed.

> [@How to align tight at one axis?](https://discourse.shapr3d.com/t/how-to-align-tight-at-one-axis/37103):
>
> When exporting to STL it is imperative that all items (that should) fit together as one unit. In a more complex project, it is even needed to union everything, or the STL can be completely beyond repair. As an example, in one project I have hundreds of screws and nuts. All just ‘markers’. Placing them by-eye will under the building phase is visually OK for rendering, but not for STL. It is possible to do all screw heads and ‘nuts longer’ so the by-eye erro…

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