# Bass Guitar Shaping

**URL:** <https://discourse.shapr3d.com/t/bass-guitar-shaping/41707>\
**Category:** Modeling Questions\
**Tags:** discourse\
**Created:** [October 1, 2026, 2:04am UTC](https://discourse.shapr3d.com/t/bass-guitar-shaping/41707 "2026-10-01T02:04:54Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![415Fish](https://avatars.discourse-cdn.com/v4/letter/4/838e76/32.png) [@415Fish](https://discourse.shapr3d.com/u/415Fish)\
**Post date:** [October 1, 2026, 2:04am UTC](https://discourse.shapr3d.com/t/bass-guitar-shaping/41707/1 "2026-10-01T02:04:54Z")

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Hello Shapr3D community! I am not great at asking for help, but my frustration has peaked. I can visualize what I envision but struggle to make it happen. I am aiming to round the edges, which the exception of the neck pocket. After watching the demo I remember thinking “The Chamfer/Fillet” tool looks perfect for what I am trying to do. But then reality set in…My model was created with hundreds of edges! I found that I could select multiple at a time but finding a modest and consistant beveled edge is a challenge to me. I thought maybe selecting the body face (front/back) and then using the chamfer/fillet but it seems like that results in an impossible design error. I am sure this type of action has been done before - I’m open to your thoughts!

Then I would also like to add a slighlty arched top design. Perhaps by marking a center point on the front body face then pulling (z axis) upward?

 ![3](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/f/1/f1c9ec5c6cf9d16eb5a406b751cbdcc8be134415.png)

 ![1](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/a/f/afd72f047ef081efe7d4b7cc2ed12fc27840b2a9.png)

 ![2](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/b/2/b2f3c2bd8d4a52be6dd4d153729b4b46dbb9c2b8.png)

I’ll try not to be too hard on myself, this is all new territory for me! As a new user I was unable to upload the shapr file - more than happy to do so though when possible.

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**Author:** ![markse](https://avatars.discourse-cdn.com/v4/letter/m/5e9695/32.png) [@markse](https://discourse.shapr3d.com/u/markse)\
**Post date:** [October 1, 2026, 2:10am UTC](https://discourse.shapr3d.com/t/bass-guitar-shaping/41707/2 "2026-10-01T02:10:17Z")

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Did you import the drawing and extruded it? You would need to redraw that with Shapr3d’s Spline tool. Shapr3d doesn’t have sketch line cleanup tools.

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**Author:** ![Oregonerd](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/oregonerd/32/8012_2.png) [@Oregonerd](https://discourse.shapr3d.com/u/Oregonerd)\
**Post date:** [October 1, 2026, 2:42am UTC](https://discourse.shapr3d.com/t/bass-guitar-shaping/41707/3 "2026-10-01T02:42:34Z")

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Did you import a DXF file? That’s way too many nodes.

Have a look here. [Modeling contours on guitar body - #6 by KPeter](https://discourse.shapr3d.com/t/modeling-contours-on-guitar-body/22553/6)

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**Author:** ![415Fish](https://avatars.discourse-cdn.com/v4/letter/4/838e76/32.png) [@415Fish](https://discourse.shapr3d.com/u/415Fish)\
**Post date:** [October 1, 2026, 3:14am UTC](https://discourse.shapr3d.com/t/bass-guitar-shaping/41707/4 "2026-10-01T03:14:44Z")

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I believe I’ve gone from STL \> STEP in terms of file types then imported the STEP file.

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**Author:** ![markse](https://avatars.discourse-cdn.com/v4/letter/m/5e9695/32.png) [@markse](https://discourse.shapr3d.com/u/markse)\
**Post date:** [October 1, 2026, 3:25am UTC](https://discourse.shapr3d.com/t/bass-guitar-shaping/41707/5 "2026-10-01T03:25:26Z")

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If you take STL and convert to STEP lets say via Freecad. It’s not a true conversion. Like Oregon pointed out the lines you see are not curves they are straight lines from 1 point to the next. So your result is what is expected.

You might have saved a step by converting but introduced new problems. With Shapr3d I would take few minutes and redraw it vs trying to work with what looks like a messy extrution.

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**Author:** ![Oregonerd](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/oregonerd/32/8012_2.png) [@Oregonerd](https://discourse.shapr3d.com/u/Oregonerd)\
**Post date:** [October 1, 2026, 3:29am UTC](https://discourse.shapr3d.com/t/bass-guitar-shaping/41707/6 "2026-10-01T03:29:59Z")

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In this case use the imported body as a guide to sketch over the top of using the spline tool. Make a plane above the body to sketch on. That is probably the best way to get what you want.

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**Author:** ![Oregonerd](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/oregonerd/32/8012_2.png) [@Oregonerd](https://discourse.shapr3d.com/u/Oregonerd)\
**Post date:** [October 2, 2026, 3:39am UTC](https://discourse.shapr3d.com/t/bass-guitar-shaping/41707/7 "2026-10-02T03:39:57Z")

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Just for fun 👇

[![](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/3/1/31202477e3daf5a6a25471bf1a7b770e3d2e01c0.jpeg "The Continuity of Splines") ](https://www.youtube.com/watch?v=jvPPXbo87ds)
