# Best method to bisect a tapered object

**URL:** <https://discourse.shapr3d.com/t/best-method-to-bisect-a-tapered-object/5368>\
**Category:** Modeling Questions\
**Created:** [August 13, 2019, 2:28am UTC](https://discourse.shapr3d.com/t/best-method-to-bisect-a-tapered-object/5368 "2019-08-13T02:28:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Rollk1](https://avatars.discourse-cdn.com/v4/letter/r/59ef9b/32.png) [@Rollk1](https://discourse.shapr3d.com/u/Rollk1)\
**Post date:** [August 13, 2019, 2:28am UTC](https://discourse.shapr3d.com/t/best-method-to-bisect-a-tapered-object/5368/1 "2019-08-13T02:28:07Z")

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How can I achieve this kind of split/bisect on a tapered body? I’ve tried lofting and subtracting but can’t get that fluid organic look down. Any advice appreciated ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/e/ef04c5db6de66269b210fa11f7379cd7cf86a73d.jpeg)
