# Buckets of old

**URL:** <https://discourse.shapr3d.com/t/buckets-of-old/17868>\
**Category:** Share your creations\
**Created:** [March 8, 2022, 8:50pm UTC](https://discourse.shapr3d.com/t/buckets-of-old/17868 "2022-03-08T20:50:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Hammerhand](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/hammerhand/32/13455_2.png) [@Hammerhand](https://discourse.shapr3d.com/u/Hammerhand)\
**Post date:** [March 8, 2022, 8:50pm UTC](https://discourse.shapr3d.com/t/buckets-of-old/17868/1 "2022-03-08T20:50:15Z")

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![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/a/ae318782d85d24bfb100e4d599ad785a46682b4e.jpeg)  
 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/9/926dd5af0bf81ad33892c054afd09d763103399e.jpeg)  
I’m building a library of buckets, totes and firkins for a farm kitchen set in the 1800’s. This gave me a chance to experiment with creating textures and visual interest by changing surfaces relative to its neighbours and gouging out edges with fillets and radii. I also took the time to learn how to separate out parts from a single primitive using construction planes. If the wood textures are indeed going to have controllable grain directions then these staves will look even better. I changed scale from one stave to the next to break up grain. In future iterations I’ll divide the staves a little more unevenly. I don’t need photo real images but these give me a way to get a more comprehensive image and also break out the geometries to help in construction. Totally lost count of how many edges I grinded away and never crashed it, it only froze once early in build. I think that’s pretty impressive for any software but especially in Beta.
