# Can't shell a lofted object

**URL:** https://discourse.shapr3d.com/t/cant-shell-a-lofted-object/35426
**Category:** Modeling Questions
**Created:** [December 2, 2024, 8:26pm UTC](https://discourse.shapr3d.com/t/cant-shell-a-lofted-object/35426 "2024-12-02T20:26:09Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![Geoffree3](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/geoffree3/32/9580_2.png) [@Geoffree3](https://discourse.shapr3d.com/u/Geoffree3)
#### Post date: [December 2, 2024, 8:26pm UTC](https://discourse.shapr3d.com/t/cant-shell-a-lofted-object/35426/1 "2024-12-02T20:26:09Z")

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Something I’ve done before but just won’t do it now!

Here’s an example. Creating a cylinder and shelling that is as expected, but loft the 2 circles (different diameters) and clicking on the top face to shell says ‘invalid selection’. After fiddling about for ages, just can’t get it to work - anyone see what I’m doing wrong! 🙂 Thanks. [Version 5.760.0 on Mac]

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### Author: ![TigerMike](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/tigermike/32/32650_2.png) [@TigerMike](https://discourse.shapr3d.com/u/TigerMike)
#### Post date: [December 2, 2024, 8:46pm UTC](https://discourse.shapr3d.com/t/cant-shell-a-lofted-object/35426/2 "2024-12-02T20:46:06Z")

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You might be selecting the upper circle instead of the cylinder.  
Hide the sketch first.

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### Author: ![Geoffree3](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/geoffree3/32/9580_2.png) [@Geoffree3](https://discourse.shapr3d.com/u/Geoffree3)
#### Post date: [December 2, 2024, 10:11pm UTC](https://discourse.shapr3d.com/t/cant-shell-a-lofted-object/35426/3 "2024-12-02T22:11:43Z")

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You are correct! Yes, hiding the sketch sorts it out. Funny, that I haven’t run into this problem before when shelling out. Thanks again 🙂

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### Author: ![TheBum](https://avatars.discourse-cdn.com/v4/letter/t/eada6e/32.png) [@TheBum](https://discourse.shapr3d.com/u/TheBum)
#### Post date: [December 2, 2024, 10:13pm UTC](https://discourse.shapr3d.com/t/cant-shell-a-lofted-object/35426/4 "2024-12-02T22:13:52Z")

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Probably because Shapr hides a sketch automatically after using up all the profiles in it.

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### Author: ![Mstrrlm](https://avatars.discourse-cdn.com/v4/letter/m/b5e925/32.png) [@Mstrrlm](https://discourse.shapr3d.com/u/Mstrrlm)
#### Post date: [December 5, 2024, 6:33am UTC](https://discourse.shapr3d.com/t/cant-shell-a-lofted-object/35426/5 "2024-12-05T06:33:20Z")

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Work around when I had this problem was to extrude up a little like 0.01 then shell should work hope this helps

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### Author: ![Geoffree3](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/geoffree3/32/9580_2.png) [@Geoffree3](https://discourse.shapr3d.com/u/Geoffree3)
#### Post date: [December 5, 2024, 1:47pm UTC](https://discourse.shapr3d.com/t/cant-shell-a-lofted-object/35426/6 "2024-12-05T13:47:04Z")

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Thanks, good idea. It’s just annoying that the sketch is picked up in the first place rather than the body!

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### Author: ![Mstrrlm](https://avatars.discourse-cdn.com/v4/letter/m/b5e925/32.png) [@Mstrrlm](https://discourse.shapr3d.com/u/Mstrrlm)
#### Post date: [December 5, 2024, 4:30pm UTC](https://discourse.shapr3d.com/t/cant-shell-a-lofted-object/35426/7 "2024-12-05T16:30:54Z")

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Also, works with shelling odd shapes
