# Creating a circle divert on a curved surface

**URL:** https://discourse.shapr3d.com/t/creating-a-circle-divert-on-a-curved-surface/41109
**Category:** Modeling Questions
**Created:** [June 25, 2026, 3:41pm UTC](https://discourse.shapr3d.com/t/creating-a-circle-divert-on-a-curved-surface/41109 "2026-06-25T15:41:59Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![sam1](https://avatars.discourse-cdn.com/v4/letter/s/bc8723/32.png) [@sam1](https://discourse.shapr3d.com/u/sam1)
#### Post date: [June 25, 2026, 3:41pm UTC](https://discourse.shapr3d.com/t/creating-a-circle-divert-on-a-curved-surface/41109/1 "2026-06-25T15:41:59Z")

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Hi,

Does anyone know how i can achieve this curved sphere divet on a curved surface.

Thanks in advance

 ![c076af3fc19af2ac763893a1aa1df2f2 (1)](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/4/e/4e3eaad043227a2e274ce3e976e8c038bc547ae3.jpeg)

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### Author: ![DrKronos](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/drkronos/32/36064_2.png) [@DrKronos](https://discourse.shapr3d.com/u/DrKronos)
#### Post date: [June 25, 2026, 3:45pm UTC](https://discourse.shapr3d.com/t/creating-a-circle-divert-on-a-curved-surface/41109/2 "2026-06-25T15:45:24Z")

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Create some spheres by revolving a half-circle sketch and then subtract them from your base object.

You just need to create one sphere, then copy it around, scale them and move them to your liking.

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### Author: ![sam1](https://avatars.discourse-cdn.com/v4/letter/s/bc8723/32.png) [@sam1](https://discourse.shapr3d.com/u/sam1)
#### Post date: [June 25, 2026, 3:48pm UTC](https://discourse.shapr3d.com/t/creating-a-circle-divert-on-a-curved-surface/41109/3 "2026-06-25T15:48:43Z")

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Hi,

Thanks for your suggestions. I have tried that. The problem is by subtracting the sphere from a curved surface you end up with a oval type shape.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/5/9/59b9ac94a59f3f21b4fe89f7f6677bccd6de5258.jpeg)

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### Author: ![DrKronos](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/drkronos/32/36064_2.png) [@DrKronos](https://discourse.shapr3d.com/u/DrKronos)
#### Post date: [June 25, 2026, 3:52pm UTC](https://discourse.shapr3d.com/t/creating-a-circle-divert-on-a-curved-surface/41109/4 "2026-06-25T15:52:29Z")

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The easy way to fix this would just be to squish your spheres a bit along the z axis. The way to get it absolutely perfect would probably be to use the wrap tool to project a circle sketch on your base object, then project it back on a construction plane to get the correct distortion for you revolved sphere.

There’s probably as easier way, let me think about it..

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### Author: ![sam1](https://avatars.discourse-cdn.com/v4/letter/s/bc8723/32.png) [@sam1](https://discourse.shapr3d.com/u/sam1)
#### Post date: [June 25, 2026, 3:53pm UTC](https://discourse.shapr3d.com/t/creating-a-circle-divert-on-a-curved-surface/41109/5 "2026-06-25T15:53:41Z")

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> [@DrKronos](#):
>
> ld probably be to use the wrap tool to project a circle sketch on your base object, then p

Yeah i think using the projection tool is the way to go, i’ll have a play around with it Thanks

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### Author: ![sam1](https://avatars.discourse-cdn.com/v4/letter/s/bc8723/32.png) [@sam1](https://discourse.shapr3d.com/u/sam1)
#### Post date: [June 25, 2026, 4:41pm UTC](https://discourse.shapr3d.com/t/creating-a-circle-divert-on-a-curved-surface/41109/6 "2026-06-25T16:41:30Z")

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Ok so your method of working out the distortion to squish the cyclinder does work. Its a bit labour intesive. I would hope there is a better way to do this.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/f/8/f8ae87dd240ce09f6954a9e3b01788083e43caff.jpeg)

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### Author: ![DrKronos](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/drkronos/32/36064_2.png) [@DrKronos](https://discourse.shapr3d.com/u/DrKronos)
#### Post date: [June 25, 2026, 4:44pm UTC](https://discourse.shapr3d.com/t/creating-a-circle-divert-on-a-curved-surface/41109/7 "2026-06-25T16:44:00Z")

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Well there’s a mathematical way to work out the distortion factor of a 2d projection unto a cylinder. Then you could simply scale your sphere along the z axis by that factor.

I really don’t know the formula off the top of my head, but this might actually be something a chatbot might be able to help fast.
