# Creating bodies with complex curvature

**URL:** https://discourse.shapr3d.com/t/creating-bodies-with-complex-curvature/19325
**Category:** Modeling Questions
**Created:** [May 13, 2022, 10:26am UTC](https://discourse.shapr3d.com/t/creating-bodies-with-complex-curvature/19325 "2022-05-13T10:26:08Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![benaston](https://avatars.discourse-cdn.com/v4/letter/b/bcef8e/32.png) [@benaston](https://discourse.shapr3d.com/u/benaston)
#### Post date: [May 13, 2022, 10:26am UTC](https://discourse.shapr3d.com/t/creating-bodies-with-complex-curvature/19325/1 "2022-05-13T10:26:08Z")

</div>

This body connects two elements within a part.

I created it using a loft to get the approximate shape; then a split to remove most of the unwanted material; then a union with another loft to add material where too much had been removed; I then tweaked it with various fillets (and then shelled it). This process is very difficult to reproduce, and relies on specific tool-objects.

Is there a better way to create objects with complex curved surfaces like these?

Do people, who know what they are doing, maintain groups of tool-objects so that they can more easily recreate bodies?
