# Define a permanent pivot point?

**URL:** https://discourse.shapr3d.com/t/define-a-permanent-pivot-point/9282
**Category:** Modeling Questions
**Created:** [October 7, 2020, 4:19pm UTC](https://discourse.shapr3d.com/t/define-a-permanent-pivot-point/9282 "2020-10-07T16:19:48Z")
**Posts on this page:** 5
**Page:** 1

<div class="post-metadata">

### Author: ![MaxRobotnick](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/maxrobotnick/32/6338_2.png) [@MaxRobotnick](https://discourse.shapr3d.com/u/MaxRobotnick)
#### Post date: [October 7, 2020, 4:19pm UTC](https://discourse.shapr3d.com/t/define-a-permanent-pivot-point/9282/1 "2020-10-07T16:19:48Z")

</div>

Hey guys!,

Quick question, I’d like to define a permanent pivot for parts. I tend to reuse parts a lot and when I bring them in and select them to move/rotate/scale they default to a center selection. Which sometimes can be off grid. I can manually set this ( drag the gizmo to a corner/vert, but if I deselect I loose it.

Anyway to keep a prefered pivot point?. Maybe the folder system could have one and we place elements inside to take the parent folders pivot ? Etc.

Thanks!

---

<div class="post-metadata">

### Author: ![Oregonerd](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/oregonerd/32/8012_2.png) [@Oregonerd](https://discourse.shapr3d.com/u/Oregonerd)
#### Post date: [October 8, 2020, 2:52am UTC](https://discourse.shapr3d.com/t/define-a-permanent-pivot-point/9282/2 "2020-10-08T02:52:34Z")

</div>

Sounds like you mean making the pivot point “lockable”? That would be handy.

---

<div class="post-metadata">

### Author: ![KPeter](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/kpeter/32/7644_2.png) [@KPeter](https://discourse.shapr3d.com/u/KPeter)
#### Post date: [October 8, 2020, 3:33pm UTC](https://discourse.shapr3d.com/t/define-a-permanent-pivot-point/9282/3 "2020-10-08T15:33:32Z")

</div>

Hello,

If you create a sketch on which you create a specific endpoint or intersection - where the pivot point should be, you can create a reference point for the pivot. To move them, you can select the sketch and the body by double tapping and move the gizmo to the reference point on the sketch. This way the sketch and the body should be selected together, they will be moved together and you will always have the same reference to place the gizmo to.

> **[Video 10-08-2020 17 32.mov](https://share.getcloudapp.com/NQu1DplR)**
>
> Shared with CloudApp

Feel free to let me know if this solution works for you,

Peter

---

<div class="post-metadata">

### Author: ![Gav](https://avatars.discourse-cdn.com/v4/letter/g/d2c977/32.png) [@Gav](https://discourse.shapr3d.com/u/Gav)
#### Post date: [December 20, 2022, 5:07am UTC](https://discourse.shapr3d.com/t/define-a-permanent-pivot-point/9282/4 "2022-12-20T05:07:26Z")

</div>

Would you please refresh that link? Or is there a newer way to do something like this? Thanks!

---

<div class="post-metadata">

### Author: ![KPeter](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/kpeter/32/7644_2.png) [@KPeter](https://discourse.shapr3d.com/u/KPeter)
#### Post date: [December 20, 2022, 4:10pm UTC](https://discourse.shapr3d.com/t/define-a-permanent-pivot-point/9282/5 "2022-12-20T16:10:44Z")

</div>

Sure thing! The video was about creating any geometry and moving them from the same starting point - a sketch element that is not moved at all:
