# Exporting shapr3d design into Apple Reality Composer or Adobe Aero

**URL:** <https://discourse.shapr3d.com/t/exporting-shapr3d-design-into-apple-reality-composer-or-adobe-aero/8456>\
**Category:** Modeling Questions\
**Created:** [July 26, 2020, 7:50pm UTC](https://discourse.shapr3d.com/t/exporting-shapr3d-design-into-apple-reality-composer-or-adobe-aero/8456 "2020-07-26T19:50:43Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Vassi\_solutions](https://avatars.discourse-cdn.com/v4/letter/v/bc79bd/32.png) [@Vassi\_solutions](https://discourse.shapr3d.com/u/Vassi_solutions)\
**Post date:** [July 26, 2020, 7:50pm UTC](https://discourse.shapr3d.com/t/exporting-shapr3d-design-into-apple-reality-composer-or-adobe-aero/8456/1 "2020-07-26T19:50:43Z")

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Have anyone experience in these two apps? And using them with shapr3d withouth having to pull out the mac ?

Is USDZ export the missing link? Or can one use any of the other export file types?  
I tried OBJ in both Reality Composer and Adobe aero. RC wouldn´t even show the files when trying to import. Adobe Aero did import the file but showed up blank.

Is there a good app or online converter anyone can recomend ?

I tried Vectary, both for rendering and usdz export, but Safari is not supported.

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**Author:** ![Vassi\_solutions](https://avatars.discourse-cdn.com/v4/letter/v/bc79bd/32.png) [@Vassi\_solutions](https://discourse.shapr3d.com/u/Vassi_solutions)\
**Post date:** [July 26, 2020, 8:09pm UTC](https://discourse.shapr3d.com/t/exporting-shapr3d-design-into-apple-reality-composer-or-adobe-aero/8456/2 "2020-07-26T20:09:29Z")

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Apparantly OBJ import in Adobe Aero have to be \* OBJ - with MDL or MTL materials

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**Author:** ![Victor\_Shapr3D](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/victor_shapr3d/32/3502_2.png) [@Victor\_Shapr3D](https://discourse.shapr3d.com/u/Victor_Shapr3D)\
**Post date:** [July 26, 2020, 9:39pm UTC](https://discourse.shapr3d.com/t/exporting-shapr3d-design-into-apple-reality-composer-or-adobe-aero/8456/3 "2020-07-26T21:39:34Z")

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I’m guessing you got it to work and thanks for sharing your workaround.

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**Author:** ![Vassi\_solutions](https://avatars.discourse-cdn.com/v4/letter/v/bc79bd/32.png) [@Vassi\_solutions](https://discourse.shapr3d.com/u/Vassi_solutions)\
**Post date:** [July 26, 2020, 10:04pm UTC](https://discourse.shapr3d.com/t/exporting-shapr3d-design-into-apple-reality-composer-or-adobe-aero/8456/4 "2020-07-26T22:04:31Z")

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Not really…

Shapr3d doesn´t export OBJ with MDL or MTL materials? Since I the import in Adobe aero shows up blank / just a box ?

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**Author:** ![EchoDave](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/echodave/32/6760_2.png) [@EchoDave](https://discourse.shapr3d.com/u/EchoDave)\
**Post date:** [July 27, 2020, 1:13am UTC](https://discourse.shapr3d.com/t/exporting-shapr3d-design-into-apple-reality-composer-or-adobe-aero/8456/5 "2020-07-27T01:13:31Z")

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Try Reality Converter from Apple:

> **[Introducing Reality Converter - News - Apple Developer](https://developer.apple.com/news/?id=01132020a)**
>
> The new Reality Converter app makes it easy to convert, view, and customize USDZ 3D objects on Mac. Simply drag-and-drop common 3D file formats, such as .obj, .gltf and .usd, to view the converted USDZ result, customize material properties...

I used it, with Reality Composer, to place an architectural model in the site the building will be.

 ![ShaprRealityComposer](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/0/0c2feba7c4f61e0f9aaf704b5f1c8ae3fd593600.jpeg)

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**Author:** ![Vassi\_solutions](https://avatars.discourse-cdn.com/v4/letter/v/bc79bd/32.png) [@Vassi\_solutions](https://discourse.shapr3d.com/u/Vassi_solutions)\
**Post date:** [July 27, 2020, 1:47am UTC](https://discourse.shapr3d.com/t/exporting-shapr3d-design-into-apple-reality-composer-or-adobe-aero/8456/6 "2020-07-27T01:47:02Z")

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Thats on Mac if I´m not mistaken?

Then I already have it on my mac. But I was hoping to be able to do this without having to remote access my mac.
