# Exporting with texture?

**URL:** <https://discourse.shapr3d.com/t/exporting-with-texture/32101>\
**Category:** Modeling Questions\
**Created:** [May 23, 2024, 5:09pm UTC](https://discourse.shapr3d.com/t/exporting-with-texture/32101 "2024-05-23T17:09:15Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![NickEmington](https://avatars.discourse-cdn.com/v4/letter/n/f4b2a3/32.png) [@NickEmington](https://discourse.shapr3d.com/u/NickEmington)\
**Post date:** [May 23, 2024, 5:09pm UTC](https://discourse.shapr3d.com/t/exporting-with-texture/32101/1 "2024-05-23T17:09:15Z")

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Has anyone figured out a way to export files while maintaining textures? It seems as if anytime I import to another rendering program, I loose my materials and the body is unified.

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**Author:** ![Shaun](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/shaun/32/18786_2.png) [@Shaun](https://discourse.shapr3d.com/u/Shaun)\
**Post date:** [May 24, 2024, 12:27am UTC](https://discourse.shapr3d.com/t/exporting-with-texture/32101/2 "2024-05-24T00:27:07Z")

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I use Twinmotion a lot and export as obj. I can’t transfer materials over but the body definitely isn’t unified.

You can also select the option to export parts as individual objects.

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**Author:** ![NickEmington](https://avatars.discourse-cdn.com/v4/letter/n/f4b2a3/32.png) [@NickEmington](https://discourse.shapr3d.com/u/NickEmington)\
**Post date:** [May 24, 2024, 12:38am UTC](https://discourse.shapr3d.com/t/exporting-with-texture/32101/3 "2024-05-24T00:38:05Z")

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This is exactly what I was looking for! Thank you so much! I was just downloading TwinMotion!

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**Author:** ![Shaun](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/shaun/32/18786_2.png) [@Shaun](https://discourse.shapr3d.com/u/Shaun)\
**Post date:** [May 24, 2024, 12:45am UTC](https://discourse.shapr3d.com/t/exporting-with-texture/32101/4 "2024-05-24T00:45:29Z")

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Just a word of advice. Sometimes I struggle selecting tiny parts in Twinmotion, particularly rounded ones. I recommend naming them before export so it’s easy to search for them in Twinmotion.

There’s lots of times where I’ve had Shapr open just to click in a part to see the name and then clicked Body\_123 into TM (spaces are replaced by \_).
