# FBX Export request

**URL:** <https://discourse.shapr3d.com/t/fbx-export-request/42671>\
**Category:** Feature requests\
**Created:** [November 12, 2026, 9:23am UTC](https://discourse.shapr3d.com/t/fbx-export-request/42671 "2026-11-12T09:23:01Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![pwtsd8gh59](https://avatars.discourse-cdn.com/v4/letter/p/d9b06d/32.png) [@pwtsd8gh59](https://discourse.shapr3d.com/u/pwtsd8gh59)\
**Post date:** [November 12, 2026, 9:23am UTC](https://discourse.shapr3d.com/t/fbx-export-request/42671/1 "2026-11-12T09:23:01Z")

</div>

Please follow the format below for requesting a feature.

**The problem that this feature will solve:**

Some programs like Unreal Engine prefer FBX formatted models

**Brief description of the outcomes that you expect from this feature:**

_Ability to export to FBX without having to use an intermediary program like Rhino_

**What can’t you achieve without this feature?**

_YES- This is a workflow blocker for me. And it Is slowing me down._
