# FBX ExportFeature Request

**URL:** <https://discourse.shapr3d.com/t/fbx-exportfeature-request/42577>\
**Category:** Feature requests\
**Created:** [November 5, 2026, 8:34am UTC](https://discourse.shapr3d.com/t/fbx-exportfeature-request/42577 "2026-11-05T08:34:42Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![pwtsd8gh59](https://avatars.discourse-cdn.com/v4/letter/p/d9b06d/32.png) [@pwtsd8gh59](https://discourse.shapr3d.com/u/pwtsd8gh59)\
**Post date:** [November 5, 2026, 8:34am UTC](https://discourse.shapr3d.com/t/fbx-exportfeature-request/42577/1 "2026-11-05T08:34:42Z")

</div>

Please follow the format below for requesting a feature.

**The problem that this feature will solve:**

The problem it will solve: negating to use another 3D program (such as Rhinoceros 3D) by importing the Shapr3d (step) model to export a FBX formatted model for use in UNREAL engine or other 3D rendering programs to which FBX is the preferred format for importing.

**Brief description of the outcomes that you expect from this feature:**

_Using a third program to convert the SHAPR3D model to FBX is an added step and expense that hinders and adds time to the workflow._

_Is this a workflow blocker for you? Is this why you can’t use Shapr3D for work? Is this slowing you do_

Very much a hinderance to me and with added steps to the workflow and the delivery of assets. - especially since I will need to access a laptop or desktop to use the third program.
