# FBX import and export

**URL:** <https://discourse.shapr3d.com/t/fbx-import-and-export/27557>\
**Category:** Modeling Questions\
**Created:** [August 27, 2023, 6:28am UTC](https://discourse.shapr3d.com/t/fbx-import-and-export/27557 "2023-08-27T06:28:29Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![GMPrime](https://avatars.discourse-cdn.com/v4/letter/g/c0e974/32.png) [@GMPrime](https://discourse.shapr3d.com/u/GMPrime)\
**Post date:** [August 27, 2023, 6:28am UTC](https://discourse.shapr3d.com/t/fbx-import-and-export/27557/1 "2023-08-27T06:28:29Z")

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Hi,

I’m using Shapr3d for game modelling and I could use an FBX option to import models from Unreal Engine, or export back into it. I don’t like blender.

Kind Regards

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**Author:** ![TheBum](https://avatars.discourse-cdn.com/v4/letter/t/eada6e/32.png) [@TheBum](https://discourse.shapr3d.com/u/TheBum)\
**Post date:** [August 27, 2023, 4:59pm UTC](https://discourse.shapr3d.com/t/fbx-import-and-export/27557/2 "2023-08-27T16:59:15Z")

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Those are triangular mesh files most likely. Meshes don’t translate to CAD easily. Even Fusion 360 has issues converting meshes when they become too complex, and even simple meshes can end up with weird artifacts.
