# FBX support

**URL:** <https://discourse.shapr3d.com/t/fbx-support/26481>\
**Category:** Feature requests\
**Created:** [June 27, 2023, 3:58am UTC](https://discourse.shapr3d.com/t/fbx-support/26481 "2023-06-27T03:58:32Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![sander](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/sander/32/2625_2.png) [@sander](https://discourse.shapr3d.com/u/sander)\
**Post date:** [June 27, 2023, 3:58am UTC](https://discourse.shapr3d.com/t/fbx-support/26481/1 "2023-06-27T03:58:32Z")

</div>

Hi,

I’ve previously voiced concerns about issues I’m experiencing with transferring my textured and colored models from Shapr to external rendering software. Currently, I use OBJ, but this method is far from perfect as I lose all my hierarchies and pre-assigned materials/textures from Shapr. I recall proposing solutions such as glTF export, but I was informed that this wouldn’t be realized in the near future. I’m keen to know if there will be an upcoming FBX Export function that preserves hierarchy and textures. I apologize for revisiting this matter, but I’m genuinely at a loss for what to do next.
