# Flexible body’s 

**URL:** <https://discourse.shapr3d.com/t/flexible-body-s/42628>\
**Category:** Feature requests\
**Created:** [November 9, 2026, 10:42am UTC](https://discourse.shapr3d.com/t/flexible-body-s/42628 "2026-11-09T10:42:03Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![bailey.smith1](https://avatars.discourse-cdn.com/v4/letter/b/b4bc9f/32.png) [@bailey.smith1](https://discourse.shapr3d.com/u/bailey.smith1)\
**Post date:** [November 9, 2026, 10:42am UTC](https://discourse.shapr3d.com/t/flexible-body-s/42628/1 "2026-11-09T10:42:03Z")

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Hello shapr3d team

**The problem that this feature will solve:**

I’ve been working on a lot of prototypes that integrate 3D-printed enclosures with leathercraft. The main problem is that when designing items like watch straps, leather binders, or custom mixed-material boxes, the materials are inherently flexible. Right now, solid bodies in Shapr3D are strictly rigid. If I want to model a leather strap wrapping around a buckle or a printed housing, there’s no way to map how that material naturally bends. I have to either model it completely flat or completely wrapped, which makes it incredibly difficult to design assemblies that rely on living hinges, fabric, or leather flex.

_(Note: I will attach a few screenshots of my 3D printed and leather projects here to show the specific joints and wraps I’m trying to model)._

**Brief description of the outcomes that you expect from this feature:**

With this feature, I expect to be able to anchor or lock one specific face or section of a solid body in place, and have the rest of the body flex or deform naturally when I manipulate the other end. The outcome should allow me to take a straight, flat body and bend it into its final assembled position to check clearances and fit, without having to redraw complex sweeps or lofts from scratch every time I need to adjust the angle of the bend. I know this steps into advanced simulation/kinematics, but even a basic “bend from locked point” tool would be huge.

**What can’t you achieve without this feature?**

Without this, I can’t accurately test the fit and tolerances of flexible parts against rigid 3D-printed parts dynamically. It’s a major workflow bottleneck. Right now, I have to model multiple static iterations of a single part at different bend angles just to see if things will line up or if the leather will clear a corner. It doesn’t completely stop me from using Shapr3D, but it slows down my prototyping significantly by turning a fluid design process into a tedious trial-and-error loop.
