# Help with multi-component rigging?

**URL:** <https://discourse.shapr3d.com/t/help-with-multi-component-rigging/11101>\
**Category:** Modeling Questions\
**Created:** [January 26, 2021, 9:54pm UTC](https://discourse.shapr3d.com/t/help-with-multi-component-rigging/11101 "2021-01-26T21:54:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Inspector34](https://avatars.discourse-cdn.com/v4/letter/i/c77e96/32.png) [@Inspector34](https://discourse.shapr3d.com/u/Inspector34)\
**Post date:** [January 26, 2021, 9:54pm UTC](https://discourse.shapr3d.com/t/help-with-multi-component-rigging/11101/1 "2021-01-26T21:54:30Z")

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I’m looking to see if anyone has any helpful tips when working with a multi-component modeling scene. I’d like to set up a scene with anchored pivot points for certain components along the knuckle points and bolt locations. Is rigging even a feature option within Shapr3D? When I worked with 3D Studio Max, I worked extensively with it but I don’t know if this can do that. If not, I’d love to submit a feature request.
