# How is it converted to USDZ?

**URL:** <https://discourse.shapr3d.com/t/how-is-it-converted-to-usdz/9865>\
**Category:** Modeling Questions\
**Created:** [November 24, 2020, 6:41pm UTC](https://discourse.shapr3d.com/t/how-is-it-converted-to-usdz/9865 "2020-11-24T18:41:59Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Vassi\_solutions](https://avatars.discourse-cdn.com/v4/letter/v/bc79bd/32.png) [@Vassi\_solutions](https://discourse.shapr3d.com/u/Vassi_solutions)\
**Post date:** [November 24, 2020, 6:42pm UTC](https://discourse.shapr3d.com/t/how-is-it-converted-to-usdz/9865/1 "2020-11-24T18:42:00Z")

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How does the app deside when exporting to usdz?:  
Shiny vs Matt?  
Plastic vs metalic?  
And also Transparent doesn´t work?

Is it possible to add sliders for this? It doesn´t have to show in the design mode, but If it could be possible to affect the finnished USDZ, that would be kinda nice.

Other than that I really love this feature. Even without controll over metalic, shiny and transparent…🙂

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**Author:** ![Istvan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/istvan/32/23668_2.png) [@Istvan](https://discourse.shapr3d.com/u/Istvan)\
**Post date:** [November 24, 2020, 9:41pm UTC](https://discourse.shapr3d.com/t/how-is-it-converted-to-usdz/9865/2 "2020-11-24T21:41:16Z")

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We don’t set any material properties at the moment, we just go with the default settings. In the future we may have a more sophisticated material editor.
