# How reshape 3D body

**URL:** <https://discourse.shapr3d.com/t/how-reshape-3d-body/21815>\
**Category:** Modeling Questions\
**Created:** [October 9, 2022, 12:38pm UTC](https://discourse.shapr3d.com/t/how-reshape-3d-body/21815 "2022-10-09T12:38:31Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![rowan.bradley](https://avatars.discourse-cdn.com/v4/letter/r/e36b37/32.png) [@rowan.bradley](https://discourse.shapr3d.com/u/rowan.bradley)\
**Post date:** [October 9, 2022, 12:38pm UTC](https://discourse.shapr3d.com/t/how-reshape-3d-body/21815/1 "2022-10-09T12:38:31Z")

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This is an absolute beginner question. I have a body consisting of a triangular plate, with some thickness. I need to change the position of one of the vertices of the triangle. How do I do this? Do I have to go back to the original 2D triangle and modify this, then re-extrude it into a 3D object? or what?

If this is in a tutorial or help page, just pojnt me to the right page.

Thank you - Rowan

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**Author:** ![Stephen](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/stephen/32/16350_2.png) [@Stephen](https://discourse.shapr3d.com/u/Stephen)\
**Post date:** [October 9, 2022, 12:49pm UTC](https://discourse.shapr3d.com/t/how-reshape-3d-body/21815/2 "2022-10-09T12:49:08Z")

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You might be able to use the Move tool and move the point. Try that first.

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**Author:** ![TigerMike](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/tigermike/32/32650_2.png) [@TigerMike](https://discourse.shapr3d.com/u/TigerMike)\
**Post date:** [October 9, 2022, 3:11pm UTC](https://discourse.shapr3d.com/t/how-reshape-3d-body/21815/3 "2022-10-09T15:11:30Z")

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Per @Stephen ’s suggestion, use the **Move/Rotate** tool.

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**Author:** ![TigerMike](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/tigermike/32/32650_2.png) [@TigerMike](https://discourse.shapr3d.com/u/TigerMike)\
**Post date:** [October 9, 2022, 3:12pm UTC](https://discourse.shapr3d.com/t/how-reshape-3d-body/21815/4 "2022-10-09T15:12:45Z")

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[https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/e/e/eeba743af12a311d0f6131b56ebfb23a6fe0386d.MOV](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/e/e/eeba743af12a311d0f6131b56ebfb23a6fe0386d.MOV)

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**Author:** ![rowan.bradley](https://avatars.discourse-cdn.com/v4/letter/r/e36b37/32.png) [@rowan.bradley](https://discourse.shapr3d.com/u/rowan.bradley)\
**Post date:** [October 9, 2022, 5:31pm UTC](https://discourse.shapr3d.com/t/how-reshape-3d-body/21815/5 "2022-10-09T17:31:44Z")

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I tried to do this, but it turned the vertex into an edge, so instead of a triangle it became a trapezium. How do I avoid this? Maybe the original shape had two points very close together. If so, how do I merge these without going back to the original 2D sketch?

Thank you - Rowan

[sylvesterbradley.org/images/shapr3d\_issue221009.png](https://sylvesterbradley.org/images/shapr3d_issue221009.png)

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**Author:** ![TigerMike](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/tigermike/32/32650_2.png) [@TigerMike](https://discourse.shapr3d.com/u/TigerMike)\
**Post date:** [October 9, 2022, 6:52pm UTC](https://discourse.shapr3d.com/t/how-reshape-3d-body/21815/6 "2022-10-09T18:52:53Z")

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[https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/f/a/fa403fbc1c289bafbb322545515c1198e6f4b678.MOV](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/f/a/fa403fbc1c289bafbb322545515c1198e6f4b678.MOV)

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**Author:** ![rowan.bradley](https://avatars.discourse-cdn.com/v4/letter/r/e36b37/32.png) [@rowan.bradley](https://discourse.shapr3d.com/u/rowan.bradley)\
**Post date:** [October 10, 2022, 9:41am UTC](https://discourse.shapr3d.com/t/how-reshape-3d-body/21815/7 "2022-10-10T09:41:53Z")

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I have now understood how this works and got it to the shape I need. Thank you for all the advice.

Rowan
