# How to move points from a body?

**URL:** <https://discourse.shapr3d.com/t/how-to-move-points-from-a-body/29643>\
**Category:** Modeling Questions\
**Created:** [December 31, 2023, 6:56pm UTC](https://discourse.shapr3d.com/t/how-to-move-points-from-a-body/29643 "2023-12-31T18:56:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BenShapr](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/benshapr/32/24112_2.png) [@BenShapr](https://discourse.shapr3d.com/u/BenShapr)\
**Post date:** [December 31, 2023, 6:56pm UTC](https://discourse.shapr3d.com/t/how-to-move-points-from-a-body/29643/1 "2023-12-31T18:56:29Z")

</div>

I am new to Shapr, and just learn the basics.

How can I move points from a body?

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/7/5/751ab298b884337a5630f5f1a1c7d6e93a0387ae.jpeg)

I do understand that this is not polygon modeling, that’s what I am used to coming from max or Blender.

But once I have those lines on the body, and I need to make proper adjustments. I am stuck. I can’t position vertex points, and therefore I don’t understand how to proceed to get my modeling done.

Perhaps there is a short video tutorial that could explain that, how to model from an image reference.

I used of course a sketch, and from the sketch (outlines) I created the basic shape. But that’s not enough, I need to control the vertex points of the bevel, to follow precisely the concept design.

Thx a bunch for any little help,  
appreciate it
