# How to reset the plane move/rotate axis initial zero location/angle to follow the plane's position/rotation in the world?

**URL:** <https://discourse.shapr3d.com/t/how-to-reset-the-plane-move-rotate-axis-initial-zero-location-angle-to-follow-the-planes-position-rotation-in-the-world/31238>\
**Category:** Modeling Questions\
**Created:** [April 11, 2024, 7:58pm UTC](https://discourse.shapr3d.com/t/how-to-reset-the-plane-move-rotate-axis-initial-zero-location-angle-to-follow-the-planes-position-rotation-in-the-world/31238 "2024-04-11T19:58:58Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![LexaGB](https://avatars.discourse-cdn.com/v4/letter/l/f17d59/32.png) [@LexaGB](https://discourse.shapr3d.com/u/LexaGB)\
**Post date:** [April 11, 2024, 7:58pm UTC](https://discourse.shapr3d.com/t/how-to-reset-the-plane-move-rotate-axis-initial-zero-location-angle-to-follow-the-planes-position-rotation-in-the-world/31238/1 "2024-04-11T19:58:59Z")

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Hello.

I believe the image (below) explains everything, but just in case: I need to move/rotate the plane having its initial ‘0-0-0 location/rotation’ as the plane’s current location/rotation, not the world coordinates 90 degrees related. Is there any way to make this ‘zeroes reset’? All I can imagine at this moment is an axis, then another one, then another 2 planes, then rotate over this last plane, but it’s too much, assuming I need to do that for each letter.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/e/6/e6e704ff37d2ee8c49e70c3b9075eadd57453c21.jpeg)

Appreciate the help.

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**Author:** ![PEC](https://avatars.discourse-cdn.com/v4/letter/p/67e7ee/32.png) [@PEC](https://discourse.shapr3d.com/u/PEC)\
**Post date:** [April 11, 2024, 8:17pm UTC](https://discourse.shapr3d.com/t/how-to-reset-the-plane-move-rotate-axis-initial-zero-location-angle-to-follow-the-planes-position-rotation-in-the-world/31238/2 "2024-04-11T20:17:41Z")

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Hi,

move the center part of the translate/rotate in order to touch the plane you want to move/rotate : it will change it to the local plane coordinate.

![CleanShot 2024-04-11 at 22.14.07@2x](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/c/c/cc324852d75bcb401b1bbbed1b554208250706b3.png)

Here is an example on a simple body. See how the orientation of the arrows changes when the center part is in contact with a face of the body.

Best  
PEC

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**Author:** ![LexaGB](https://avatars.discourse-cdn.com/v4/letter/l/f17d59/32.png) [@LexaGB](https://discourse.shapr3d.com/u/LexaGB)\
**Post date:** [April 11, 2024, 8:43pm UTC](https://discourse.shapr3d.com/t/how-to-reset-the-plane-move-rotate-axis-initial-zero-location-angle-to-follow-the-planes-position-rotation-in-the-world/31238/3 "2024-04-11T20:43:08Z")

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Hello, wow, thank you, I was clicking this dot multiple times and was trying to play with it as much as I could, but did drag it.  
Follow-up question  
Is it possible to keep it in the _exact_ center of the pane? I mean when I drag it, I move it away from the exact center, but I would like to keep the ‘rotation center’ exactly in the middle (50%/50%), without moving it even a bit.  
Anyway, thanks a lot.
