# How to Shell between two circles

**URL:** <https://discourse.shapr3d.com/t/how-to-shell-between-two-circles/41188>\
**Category:** Modeling Questions\
**Created:** [July 6, 2026, 3:53pm UTC](https://discourse.shapr3d.com/t/how-to-shell-between-two-circles/41188 "2026-07-06T15:53:57Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![pHp](https://avatars.discourse-cdn.com/v4/letter/p/3e96dc/32.png) [@pHp](https://discourse.shapr3d.com/u/pHp)\
**Post date:** [July 6, 2026, 3:53pm UTC](https://discourse.shapr3d.com/t/how-to-shell-between-two-circles/41188/1 "2026-07-06T15:53:57Z")

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So i regularly use blender models, as references for learning the AutoCAD side of modeling. Today I am using the M4A1-S from the game counterstrike. I am running into a shelling issue, that i cant think of a simple solution for. I need to make a tapered shell for the Cone cut out. As I’m typing this i realize i could have drawn the geometry of the cone then revolve it around the axis and subtracted. Is there an easier way? if not i think that is my solution.

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**Author:** ![Oregonerd](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/oregonerd/32/8012_2.png) [@Oregonerd](https://discourse.shapr3d.com/u/Oregonerd)\
**Post date:** [July 6, 2026, 5:20pm UTC](https://discourse.shapr3d.com/t/how-to-shell-between-two-circles/41188/2 "2026-07-06T17:20:55Z")

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2 ways come to mind.

One, extrude the circle inward cutting inward. Select the bottom and use scale tool to scale it down

Two, make a plane to make a revolve profile for the cone to subtract with. Xray mode helps. More accurate than method one

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**Author:** ![Oregonerd](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/oregonerd/32/8012_2.png) [@Oregonerd](https://discourse.shapr3d.com/u/Oregonerd)\
**Post date:** [July 6, 2026, 5:26pm UTC](https://discourse.shapr3d.com/t/how-to-shell-between-two-circles/41188/3 "2026-07-06T17:26:43Z")

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