# How To Variable Round Corners and Edges

**URL:** <https://discourse.shapr3d.com/t/how-to-variable-round-corners-and-edges/35990>\
**Category:** Modeling Questions\
**Created:** [January 11, 2025, 7:46am UTC](https://discourse.shapr3d.com/t/how-to-variable-round-corners-and-edges/35990 "2025-01-11T07:46:30Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Jon5](https://avatars.discourse-cdn.com/v4/letter/j/b5a626/32.png) [@Jon5](https://discourse.shapr3d.com/u/Jon5)\
**Post date:** [January 11, 2025, 7:46am UTC](https://discourse.shapr3d.com/t/how-to-variable-round-corners-and-edges/35990/1 "2025-01-11T07:46:30Z")

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Hello Guys  
I’m new with Shapr and i like it a lot.

Need to learn a lot and one Question is :  
How can I round an edge but not evenly?

Fusion has a “variable” function that allows you to individually round the same edge to different lengths.

My goal is to design watches. The processing of the edges is very important here. Take a look at the attached pictures.  
Thank you  
Jonny

 ![Fusion 2](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/c/2/c25c976298ffac97f98963d1b527e07d7170349c.jpeg)

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**Author:** ![TigerMike](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/tigermike/32/32650_2.png) [@TigerMike](https://discourse.shapr3d.com/u/TigerMike)\
**Post date:** [January 11, 2025, 4:51pm UTC](https://discourse.shapr3d.com/t/how-to-variable-round-corners-and-edges/35990/2 "2025-01-11T16:51:43Z")

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Here’s one workaround. Use **Loft** then **Subtract**.

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**Author:** ![SCALEMODEL](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@SCALEMODEL](https://discourse.shapr3d.com/u/SCALEMODEL)\
**Post date:** [January 11, 2025, 9:14pm UTC](https://discourse.shapr3d.com/t/how-to-variable-round-corners-and-edges/35990/3 "2025-01-11T21:14:42Z")

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This is a very good example why people requested sketch fillet feature.

If we could just sketch the top and bottom sketch, it is like having the variable fillet for none 90 degree corners.

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**Author:** ![SCALEMODEL](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@SCALEMODEL](https://discourse.shapr3d.com/u/SCALEMODEL)\
**Post date:** [January 11, 2025, 9:56pm UTC](https://discourse.shapr3d.com/t/how-to-variable-round-corners-and-edges/35990/4 "2025-01-11T21:56:17Z")

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Also if you want to be accurate (typing in dimensions), you need to setup a convoluted constraint setup.

Onshape most direct competitor

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/4/4/44da97292a62f693780b4b0ea7f7a9a7733c2708.png)

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**Author:** ![danno11](https://avatars.discourse-cdn.com/v4/letter/d/b19c9b/32.png) [@danno11](https://discourse.shapr3d.com/u/danno11)\
**Post date:** [January 12, 2025, 2:44am UTC](https://discourse.shapr3d.com/t/how-to-variable-round-corners-and-edges/35990/5 "2025-01-12T02:44:01Z")

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this is what I wrote asking about variable fillets in 2023, still nothing added.

Any chance of adding to the Fillet command the option to create a Variable Fillet example: 2" on the end and at a point from end a 1" then taper down to a 1/2" fillet. this would be a big improvement to the fillet command.

Thank you

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**Author:** ![Jon5](https://avatars.discourse-cdn.com/v4/letter/j/b5a626/32.png) [@Jon5](https://discourse.shapr3d.com/u/Jon5)\
**Post date:** [January 12, 2025, 11:26am UTC](https://discourse.shapr3d.com/t/how-to-variable-round-corners-and-edges/35990/6 "2025-01-12T11:26:37Z")

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Thanks to everyone for the tips.  
I will try to work with it.
