# I have noticed that when I zoom in close

**URL:** <https://discourse.shapr3d.com/t/i-have-noticed-that-when-i-zoom-in-close/8415>\
**Category:** Modeling Questions\
**Created:** [July 21, 2020, 10:48pm UTC](https://discourse.shapr3d.com/t/i-have-noticed-that-when-i-zoom-in-close/8415 "2020-07-21T22:48:53Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Past1320](https://avatars.discourse-cdn.com/v4/letter/p/a88e57/32.png) [@Past1320](https://discourse.shapr3d.com/u/Past1320)\
**Post date:** [July 21, 2020, 10:48pm UTC](https://discourse.shapr3d.com/t/i-have-noticed-that-when-i-zoom-in-close/8415/1 "2020-07-21T22:48:53Z")

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I have noticed that when I zoom in close to see the tolerance of surrounding parts, I have noticed the curved path of parts are not vector art smooth curved paths.  
I have a screenshot of the problem,

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/c/cbb1fcb137aee2f4c098209cfd3e32e368f0c03a.jpeg)

Is there a low resolution setting that needs to be reset to hi-res… Is the part actually smooth or is it jagged like the screenshot.  
Any feedback is greatly appreciated, thanks Skip.

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**Author:** ![Victor\_Shapr3D](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/victor_shapr3d/32/3502_2.png) [@Victor\_Shapr3D](https://discourse.shapr3d.com/u/Victor_Shapr3D)\
**Post date:** [July 22, 2020, 1:36pm UTC](https://discourse.shapr3d.com/t/i-have-noticed-that-when-i-zoom-in-close/8415/2 "2020-07-22T13:36:22Z")

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Hi, thanks for reaching out.  
It’s simply a tesselation display issue due to the very wide zooming-in and the actual design surface is smooth.

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**Author:** ![Capnok](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/capnok/32/6886_2.png) [@Capnok](https://discourse.shapr3d.com/u/Capnok)\
**Post date:** [July 24, 2020, 10:49pm UTC](https://discourse.shapr3d.com/t/i-have-noticed-that-when-i-zoom-in-close/8415/3 "2020-07-24T22:49:34Z")

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I was concerned about this as well until I exported an obj of the body and imported it into 3ds max and the geometry was super smooth and exactly what I expected. 😊
