# Importing STL and working on the figure

**URL:** <https://discourse.shapr3d.com/t/importing-stl-and-working-on-the-figure/22589>\
**Category:** Modeling Questions\
**Created:** [November 21, 2022, 7:38pm UTC](https://discourse.shapr3d.com/t/importing-stl-and-working-on-the-figure/22589 "2022-11-21T19:38:49Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Istvan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/istvan/32/23668_2.png) [@Istvan](https://discourse.shapr3d.com/u/Istvan)\
**Post date:** [November 21, 2022, 7:40pm UTC](https://discourse.shapr3d.com/t/importing-stl-and-working-on-the-figure/22589/2 "2022-11-21T19:40:21Z")

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> [@Re-edit an existing STL file from Thingsverse](https://discourse.shapr3d.com/t/re-edit-an-existing-stl-file-from-thingsverse/7229/4):
>
> If you take into consideration that Shapr3D is CAD-Program based on a (Para)-SOLID-Kernel, it is way less strange that it is not capable of editing MESH-Files. (Shapr3D is not meant for Sculpting, at least in my oppinion.) BUT (and this is something I find extraordinary): You can in fact import the STL-File into Shapr, Add geometry with Shapr-features and unite the bodies, or subtract them! That way you can make a mould of a STL-file, if you want. Lets say you would like to do similar on Soli…

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