# Importing Vector Graphics from Adobe

**URL:** <https://discourse.shapr3d.com/t/importing-vector-graphics-from-adobe/27821>\
**Category:** Modeling Questions\
**Created:** [September 9, 2023, 3:09pm UTC](https://discourse.shapr3d.com/t/importing-vector-graphics-from-adobe/27821 "2023-09-09T15:09:21Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![KL5280](https://avatars.discourse-cdn.com/v4/letter/k/e79b87/32.png) [@KL5280](https://discourse.shapr3d.com/u/KL5280)\
**Post date:** [March 10, 2025, 6:34pm UTC](https://discourse.shapr3d.com/t/importing-vector-graphics-from-adobe/27821/16 "2025-03-10T18:34:02Z")

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OK, so work around found here:

> [@Import vectors from affinity](https://discourse.shapr3d.com/t/import-vectors-from-affinity/3357):
>
> Hi all, I would like to buy a new ipad for my work. we create many 3D printed objects by extruding vector graphics. I read your forum but I did not find any new information about importing EPS, DWG, SVG directly into shapr3d. My vision is to use the affinity designer to create closed vector objects and then use these vectors in shapr3d for extrusion. Does it allow or will it support shapr3d importing vector graphics? Thank you for answer

Last entry has you removing the fills and using a stroke only after converting to curves (As noted on the previous post here).

So there’s a work around. I did this for my design and I’m now seeing my logo import as b-splines. Much better and I can live with that.

As for compound curves/shapes that’s still dropped functionality. Any subtracted space such as any letter with a “hole” in it - DPBAQ and such - all import as a stack of geometry pancakes and you have to go back and re-subtract any negative/hole area. It’s a lot of working around for what should be a straight shot import.

If nothing else - shapr folks need to provide guidance to illustrator/affinity deisnger/inkskape users on how to prepare for export.

And for (whatever) sake - please fix the compound geometry issue!!! We all know how letters and numbers work. And if you need to import complex geometry with a LOT of subtracted geometry this is a workflow killer. Imagine a QR code with a bunch of closed areas for example. Yes, I have a 3d printed QR code for my guest wifi in my house, for example. Clever and handy.

Seriously now, this seems like a real blind spot for the shapr3D community at the moment. The maker community will be importing stuff left and right to print since so much of it is non-serious, fun, goofy, sellable items.

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