# Improvements to the camera gestures

**URL:** <https://discourse.shapr3d.com/t/improvements-to-the-camera-gestures/2284>\
**Category:** Modeling Questions\
**Created:** [April 23, 2018, 5:14am UTC](https://discourse.shapr3d.com/t/improvements-to-the-camera-gestures/2284 "2018-04-23T05:14:37Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![edahlseng](https://avatars.discourse-cdn.com/v4/letter/e/9de053/32.png) [@edahlseng](https://discourse.shapr3d.com/u/edahlseng)\
**Post date:** [April 23, 2018, 5:14am UTC](https://discourse.shapr3d.com/t/improvements-to-the-camera-gestures/2284/1 "2018-04-23T05:14:37Z")

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After attempting to use Shapr3D multiple times, and putting it down in frustration on many occasions, I think I’ve realized that the camera gestures could use some improvement. In particular, I think that the camera gestures could be improved in the following ways to make them more intuitive and useful:

- Swapping one-finger and two-finger drags so that one-finger drag pans the camera, and two-finger drags rotate the camera in 3D. I suggest this improvement for three reasons:

- Increasing the sensitivity of pinch-to-zoom. Currently when performing pinch-to-zoom, a user’s fingers move further on the screen of the iPad than the content zooms in or out. This creates a bit of a jarring experience where it feels like the app isn’t properly responding to the input. By increasing the sensitivity of the pinch-to-zoom gesture, content would shift on screen in concert with finger movements, making the gesture feel much more responsive.

I hope that these thoughts are helpful and that they spark fruitful discussion. I think that Shaper3D has tremendous potential, but until the fundamental interactions are completely ironed out I think that the app is going to have significant limitations, particularly for beginners.

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**Author:** ![nico\_h](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/nico_h/32/1790_2.png) [@nico\_h](https://discourse.shapr3d.com/u/nico_h)\
**Post date:** [April 24, 2018, 8:59pm UTC](https://discourse.shapr3d.com/t/improvements-to-the-camera-gestures/2284/2 "2018-04-24T20:59:17Z")

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I am a new user, and I second this. My biggest annoyance is that sometimes I will drag around with the two fingers and then when I lift I don’t lift both finger at the same time, which results in either the zoom being cancelled, or my view getting wildly rotated because a single finger dragged as I was lifting my hand.  
If the single finger drag was “in plane” panning, and 2 finger drag was rotate and zoom camera, then dragging a single finger inadvertently would not result in the camera getting wildly out of kilter.

Running Shapr 3.1.3 on ios 11.4 public beta 2

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**Author:** ![uber.geek](https://avatars.discourse-cdn.com/v4/letter/u/b782af/32.png) [@uber.geek](https://discourse.shapr3d.com/u/uber.geek)\
**Post date:** [May 2, 2018, 3:02am UTC](https://discourse.shapr3d.com/t/improvements-to-the-camera-gestures/2284/3 "2018-05-02T03:02:11Z")

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I am becoming a more experienced user, and I still absent-mindedly rotate when I mean to pan. I would welcome an option to toggle these

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**Author:** ![Istvan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/istvan/32/23668_2.png) [@Istvan](https://discourse.shapr3d.com/u/Istvan)\
**Post date:** [May 3, 2018, 4:34pm UTC](https://discourse.shapr3d.com/t/improvements-to-the-camera-gestures/2284/4 "2018-05-03T16:34:43Z")

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We have just finished a bunch of significant improvements in the camera handling, I hope you will like it. We will never swap the function of the 1-2 finger gestures, all the 3D apps are using the same approach.

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**Author:** ![Zoli](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/zoli/32/592_2.png) [@Zoli](https://discourse.shapr3d.com/u/Zoli)\
**Post date:** [May 3, 2018, 6:10pm UTC](https://discourse.shapr3d.com/t/improvements-to-the-camera-gestures/2284/5 "2018-05-03T18:10:22Z")

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I wouldn’t say “never” I can imagine having it switchable in the user settings, but as default it’ll stay as it is.
