# Interacting with sketches in multiple planes

**URL:** <https://discourse.shapr3d.com/t/interacting-with-sketches-in-multiple-planes/25101>\
**Category:** Modeling Questions\
**Created:** [April 2, 2023, 7:23am UTC](https://discourse.shapr3d.com/t/interacting-with-sketches-in-multiple-planes/25101 "2023-04-02T07:23:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![nerdo](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/nerdo/32/19759_2.png) [@nerdo](https://discourse.shapr3d.com/u/nerdo)\
**Post date:** [April 2, 2023, 7:23am UTC](https://discourse.shapr3d.com/t/interacting-with-sketches-in-multiple-planes/25101/1 "2023-04-02T07:23:31Z")

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Im new to Shapr3D and CAD in general, so Im not sure if I’ve just got an approach that is anti-pattern, or if this is a legitimate use case (maybe both?).

I keep finding myself needing to interact with sketches and/or edges that are on different planes. For example, i may have a body that exists and i need to cut a hole in a wall, but i want to do it with a constraint that keeps the hole a certain distance from an adjacent wall.

Another way of saying it is I’d effectively like the projection of a body’s edges to be used as a living sketch - or at least have some option or ability to snap to parts of that projection so that I can deal with change more easily. Im not sure if this is more of a feature request or if there’s a way to do something like this, so Im asking here.

Help/Thoughts?
