# Is ideal loft even possible?

**URL:** <https://discourse.shapr3d.com/t/is-ideal-loft-even-possible/36848>\
**Category:** Modeling Questions\
**Created:** [March 4, 2025, 11:14pm UTC](https://discourse.shapr3d.com/t/is-ideal-loft-even-possible/36848 "2025-03-04T23:14:44Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![mifopen](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/mifopen/32/30962_2.png) [@mifopen](https://discourse.shapr3d.com/u/mifopen)\
**Post date:** [March 4, 2025, 11:14pm UTC](https://discourse.shapr3d.com/t/is-ideal-loft-even-possible/36848/1 "2025-03-04T23:14:44Z")

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As part of my Shapr3D learning journey, I decided to try to recreate some nontrivial shape from scratch. I randomly found a picture of some 3D object and started designing the model.  
But it seems like I either lack experience (in both Shapr3D and 3D modeling actually 🙂) or Shapr3D isn’t ready for that (yet?).  
I’ve attached both reference picture and my current state of the model. You can see that I stuck at “filling” the middle of the cloud. The challenge is to make the model **as smooth as possible**. All adjacent faces must be tangent to each other. You can see that the edges of the cloud are practically mathematically correct right now (am I going too hard?).  
The main issue I have is that I can’t make loft smooth whatever I do. g1 connectivity is successful very rare. g2 — simply never. Adding more tangent curves at the top and using them as guiding edges for internal lofts does not work almost always — all kinds of errors.  
Could you advise me on the approach I should try with this? It is for sure possible, that I need to start from scratch.

P.S. I can reproduce the shape in Blender relatively easy with metaballs and some vertex aligning and positioning, but I’d like to be able to recreate such a simple(?) shape in CAD-like software as well.  
[Cloud2 (1).shapr](https://discourse.shapr3d.com/uploads/short-url/1Hr2up2QqgBiWrMwh0lrCBfiNTX.shapr) (265.9 KB)

 ![cloud2](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/2/e/2ed994bc0f6810cdc3653b3f2b04dabb5cfa7bfa.png)

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**Author:** ![TigerMike](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/tigermike/32/32650_2.png) [@TigerMike](https://discourse.shapr3d.com/u/TigerMike)\
**Post date:** [March 4, 2025, 11:54pm UTC](https://discourse.shapr3d.com/t/is-ideal-loft-even-possible/36848/2 "2025-03-04T23:54:12Z")

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I would keep it simple by enlarging the spheres so they intersect and use fillet radius throughout. Here’s a Q&D approach. After all…it is a cloud.

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**Author:** ![SCALEMODEL](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@SCALEMODEL](https://discourse.shapr3d.com/u/SCALEMODEL)\
**Post date:** [March 5, 2025, 2:15am UTC](https://discourse.shapr3d.com/t/is-ideal-loft-even-possible/36848/3 "2025-03-05T02:15:49Z")

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For Blender users there is a cool add-on.

Blender to IGES. [Blender Add-on Export To IGES - #2 by pafurijaz - Released Scripts and Themes - Blender Artists Community](https://blenderartists.org/t/blender-add-on-export-to-iges/1324178/2)

It converts Subdivision surfaces to a 3d CAD format like IGES.
