# Is there any way to split bodies unevenly (see attachment)?

**URL:** <https://discourse.shapr3d.com/t/is-there-any-way-to-split-bodies-unevenly-see-attachment/31271>\
**Category:** Modeling Questions\
**Created:** [April 15, 2024, 5:56pm UTC](https://discourse.shapr3d.com/t/is-there-any-way-to-split-bodies-unevenly-see-attachment/31271 "2024-04-15T17:56:47Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![LexaGB](https://avatars.discourse-cdn.com/v4/letter/l/f17d59/32.png) [@LexaGB](https://discourse.shapr3d.com/u/LexaGB)\
**Post date:** [April 15, 2024, 5:56pm UTC](https://discourse.shapr3d.com/t/is-there-any-way-to-split-bodies-unevenly-see-attachment/31271/1 "2024-04-15T17:56:47Z")

</div>

I got a football/soccer ball (see the image). It’s a mesh converted to BREP (I selected the part of it so you see I can actually do whatever I want with it).  
Is there any way to split the body unevenly (red lines)? I need that for 3d print purposes, so I can align the ball properly, otherwise, even with the supports, the ball looks terrible at the bottom (2 cm from the base or so).  
Appreciate the suggestions.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/c/f/cf5cd95eb56a174cc26a3c58565f84a4175f2a90.png)

---

<div class="post-metadata">

**Author:** ![TheBum](https://avatars.discourse-cdn.com/v4/letter/t/eada6e/32.png) [@TheBum](https://discourse.shapr3d.com/u/TheBum)\
**Post date:** [April 15, 2024, 6:22pm UTC](https://discourse.shapr3d.com/t/is-there-any-way-to-split-bodies-unevenly-see-attachment/31271/2 "2024-04-15T18:22:38Z")

</div>

The only way I know to do it is to define planes along those lines. You will get some unwanted splitting since planes are persistent throughout a solid body, but you can always take those pieces and union them back in.

---

<div class="post-metadata">

**Author:** ![Xdrakosha](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/xdrakosha/32/24881_2.png) [@Xdrakosha](https://discourse.shapr3d.com/u/Xdrakosha)\
**Post date:** [April 15, 2024, 7:04pm UTC](https://discourse.shapr3d.com/t/is-there-any-way-to-split-bodies-unevenly-see-attachment/31271/3 "2024-04-15T19:04:09Z")

</div>

Share this model with us so we can experiment and find best solution.

---

<div class="post-metadata">

**Author:** ![Oregonerd](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/oregonerd/32/8012_2.png) [@Oregonerd](https://discourse.shapr3d.com/u/Oregonerd)\
**Post date:** [April 16, 2024, 2:42am UTC](https://discourse.shapr3d.com/t/is-there-any-way-to-split-bodies-unevenly-see-attachment/31271/4 "2024-04-16T02:42:50Z")

</div>

You might be better off and save time by recreating it in shapr.

---

<div class="post-metadata">

**Author:** ![TigerMike](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/tigermike/32/32650_2.png) [@TigerMike](https://discourse.shapr3d.com/u/TigerMike)\
**Post date:** [April 16, 2024, 3:11am UTC](https://discourse.shapr3d.com/t/is-there-any-way-to-split-bodies-unevenly-see-attachment/31271/5 "2024-04-16T03:11:23Z")

</div>

I agree with @Oregonerd.  
Here’s an interesting read. @PEC had done a fabulous job of creating a soccer ball. Others, like myself added to the mix.

> [@Making holes in a sphere](https://discourse.shapr3d.com/t/making-holes-in-a-sphere/5420/36):
>
> Thanks for your comments, it was a very interesting subject for the first anniversary of my first post on this forum birthday. Here is a variant of the method, which directly creates the facets and allows for a more realistic result.

---

<div class="post-metadata">

**Author:** ![PEC](https://avatars.discourse-cdn.com/v4/letter/p/67e7ee/32.png) [@PEC](https://discourse.shapr3d.com/u/PEC)\
**Post date:** [April 16, 2024, 9:18am UTC](https://discourse.shapr3d.com/t/is-there-any-way-to-split-bodies-unevenly-see-attachment/31271/6 "2024-04-16T09:18:53Z")

</div>

Hi

you are too kind @TigerMike ☺  
If it can help you, here is a parametric version of the soccer like shape, so you can replay step by step inserting and moving a breakpoint in the history panel.  
[Football parametric.shapr](https://discourse.shapr3d.com/uploads/short-url/8Spy0jsbIBZmsNZUmpuzCPeLNKd.shapr) (588.2 KB)
