# Joining sketch lines so that swept object doesn't have joins

**URL:** <https://discourse.shapr3d.com/t/joining-sketch-lines-so-that-swept-object-doesnt-have-joins/31787>\
**Category:** Modeling Questions\
**Created:** [May 9, 2024, 8:15am UTC](https://discourse.shapr3d.com/t/joining-sketch-lines-so-that-swept-object-doesnt-have-joins/31787 "2024-05-09T08:15:00Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Bob3DPO](https://avatars.discourse-cdn.com/v4/letter/b/7993a0/32.png) [@Bob3DPO](https://discourse.shapr3d.com/u/Bob3DPO)\
**Post date:** [May 10, 2024, 7:12am UTC](https://discourse.shapr3d.com/t/joining-sketch-lines-so-that-swept-object-doesnt-have-joins/31787/7 "2024-05-10T07:12:03Z")

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Also see @Shaun’s video. Working with body edges instead of sketches works very well!

> [@How can I made Bézier curves that are not flat?](https://discourse.shapr3d.com/t/how-can-i-made-bezier-curves-that-are-not-flat/31817/8):
>
> Just to give you an alternative option. You can just ignore the sketches and sweep around solid bodies instead. I’ve found this a lot more efficient when modelling conduit and pipes.

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