# Large amount of mesh bodies

**URL:** <https://discourse.shapr3d.com/t/large-amount-of-mesh-bodies/16426>\
**Category:** Modeling Questions\
**Created:** [December 19, 2021, 10:16am UTC](https://discourse.shapr3d.com/t/large-amount-of-mesh-bodies/16426 "2021-12-19T10:16:56Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Laci](https://avatars.discourse-cdn.com/v4/letter/l/c67d28/32.png) [@Laci](https://discourse.shapr3d.com/u/Laci)\
**Post date:** [December 19, 2021, 10:16am UTC](https://discourse.shapr3d.com/t/large-amount-of-mesh-bodies/16426/1 "2021-12-19T10:16:56Z")

</div>

Hi, shapr imports meshes that don’t have joined vertices as separate bodies. while this is logical it also can be a problem at times.

for example, i created wood paneling on a facade in shapr consisting of many parts. since this is an architectural concept i wanted to keep the scene lightweight for work on ipad. So my idea was exporting as stl and reimporting to shapr as a single mesh so that the scene is clean and the paneling is just a very simple mesh.

While importing to a separate app like nomad sculpt it works as expected and the whole paneling is a single mesh and super light on memory however on import to shapr i get over 5000 meshes. This causes pretty slow loading of the file.

is there a workaround for this so that i can import meshes as single body? boolean doesn’t work cause there are gaps between meshes. thanks for any help
