# Lofting improvements?

**URL:** <https://discourse.shapr3d.com/t/lofting-improvements/9818>\
**Category:** Modeling Questions\
**Created:** [November 20, 2020, 9:20pm UTC](https://discourse.shapr3d.com/t/lofting-improvements/9818 "2020-11-20T21:20:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![MaxRobotnick](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/maxrobotnick/32/6338_2.png) [@MaxRobotnick](https://discourse.shapr3d.com/u/MaxRobotnick)\
**Post date:** [November 20, 2020, 9:20pm UTC](https://discourse.shapr3d.com/t/lofting-improvements/9818/1 "2020-11-20T21:20:47Z")

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Hey team,

So recently i had to give up on shapr3d curve lofts as they are super super limited. i was wondering if anyone had an update on when thats being worked on?.

Generally all organic shape work i pass through UMake and then “if im lucky” it comes into shapr and can be used in minimal fashion ( fillets dont work… pretty much anything doesnt work aside from the union + interect + subtract tools )

Will this improve next year? if not does someone have a good workflow for complex lofts ( think vehicles ) in shapr or another software on ipad to propose for that?.

thanks!.
