# Low poly exports from high radius items

**URL:** <https://discourse.shapr3d.com/t/low-poly-exports-from-high-radius-items/41514>\
**Category:** Modeling Questions\
**Created:** [August 19, 2026, 9:24pm UTC](https://discourse.shapr3d.com/t/low-poly-exports-from-high-radius-items/41514 "2026-08-19T21:24:07Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![markse](https://avatars.discourse-cdn.com/v4/letter/m/5e9695/32.png) [@markse](https://discourse.shapr3d.com/u/markse)\
**Post date:** [August 27, 2026, 4:07am UTC](https://discourse.shapr3d.com/t/low-poly-exports-from-high-radius-items/41514/21 "2026-08-27T04:07:29Z")

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I know this might not be what you wanted to hear, but Plasticity has good integration with Blender through their Bridge. They are more geared toward creating game assets in CAD and then processing those assets for use through the Blender Bridge.

[Previous page](https://discourse.shapr3d.com/t/low-poly-exports-from-high-radius-items/41514.md?page=1)
