# Low poly exports from high radius items

**URL:** https://discourse.shapr3d.com/t/low-poly-exports-from-high-radius-items/41514
**Category:** Modeling Questions
**Created:** [August 19, 2026, 9:24pm UTC](https://discourse.shapr3d.com/t/low-poly-exports-from-high-radius-items/41514 "2026-08-19T21:24:07Z")
**Posts on this page:** 1
**Showing post:** 20

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### Author: ![spencersmitty](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/spencersmitty/32/35302_2.png) [@spencersmitty](https://discourse.shapr3d.com/u/spencersmitty)
#### Post date: [August 26, 2026, 11:25pm UTC](https://discourse.shapr3d.com/t/low-poly-exports-from-high-radius-items/41514/20 "2026-08-26T23:25:01Z")

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yes! i am familiar with the STEP import extensions for blender, ive tried about 3-4 of them. they all have weird quirks, and ive even chatted with a few of the devs of each extension to fix bugs that were present. i ultimately landed on one from the blender extensions page, but it still gave an undesired topology count, and incorrect normal lighting so i opted for obj exports instead.

i could try making my own STEP blender extension but lets be honest, the elephant in the room is shapr’s exporting needs improvement. usdz exports are [bugged](https://discourse.shapr3d.com/t/usdz-export-losing-proper-file-structure/41325), and i suppose it needs a little better support for high radius items like i’ve just discovered.

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