# Make my rendering look more realistic?

**URL:** <https://discourse.shapr3d.com/t/make-my-rendering-look-more-realistic/28499>\
**Category:** Modeling Questions\
**Created:** [October 20, 2023, 2:18pm UTC](https://discourse.shapr3d.com/t/make-my-rendering-look-more-realistic/28499 "2023-10-20T14:18:31Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![mikeschn](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/mikeschn/32/10254_2.png) [@mikeschn](https://discourse.shapr3d.com/u/mikeschn)\
**Post date:** [October 20, 2023, 2:18pm UTC](https://discourse.shapr3d.com/t/make-my-rendering-look-more-realistic/28499/1 "2023-10-20T14:18:31Z")

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Is there a way to make my rendering look more realistic in Shapr3D. Or do I need a tool like Keyshot to do that?

Here’s what my render looks like right now, and I can’t seem to get it to look any more realistic…

Mike…

 ![Screenshot 2023-10-20 at 10.15.52 AM](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/8/9/89dec5539ea50f0a359c273501209dd3b8b04e47.jpeg)

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**Author:** ![Stephen](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/stephen/32/16350_2.png) [@Stephen](https://discourse.shapr3d.com/u/Stephen)\
**Post date:** [October 20, 2023, 5:33pm UTC](https://discourse.shapr3d.com/t/make-my-rendering-look-more-realistic/28499/2 "2023-10-20T17:33:40Z")

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I use Keyshot for important renders and for when I need to make large prints at higher dpi than mere iPad screen dimensions. Also lately I’ve started using Light Tracer, it gives renders as good as Keyshot and is much cheaper, with perpetual license option.

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**Author:** ![mikeschn](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/mikeschn/32/10254_2.png) [@mikeschn](https://discourse.shapr3d.com/u/mikeschn)\
**Post date:** [October 20, 2023, 5:57pm UTC](https://discourse.shapr3d.com/t/make-my-rendering-look-more-realistic/28499/3 "2023-10-20T17:57:44Z")

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Thanks @Stephen, I’ll have to check that out!

Mike…

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**Author:** ![Istvan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/istvan/32/23668_2.png) [@Istvan](https://discourse.shapr3d.com/u/Istvan)\
**Post date:** [October 20, 2023, 9:31pm UTC](https://discourse.shapr3d.com/t/make-my-rendering-look-more-realistic/28499/4 "2023-10-20T21:31:51Z")

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The quality of the render very much depends on the quality of the geometry. If you import cubes to keyshot, it won’t look realistic. This was modeled and visualized in Shapr3D, and looks pretty great, largely because the model is detailed.

 ![Screenshot 2023-10-20 at 17.30.58](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/c/c/cc566e5e8b45f21a90ead8cb17525ad4d601727f.jpeg)

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**Author:** ![mikeschn](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/mikeschn/32/10254_2.png) [@mikeschn](https://discourse.shapr3d.com/u/mikeschn)\
**Post date:** [October 20, 2023, 11:41pm UTC](https://discourse.shapr3d.com/t/make-my-rendering-look-more-realistic/28499/5 "2023-10-20T23:41:17Z")

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I agree, more detail is better… But there is something to be said for a good Light Tracer. I’m not very good at this render stuff, but this is looking good enough for me! 😉

 ![Screenshot 2023-10-20 at 7.37.47 PM](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/3/e/3e541d098f858fe726d13a9dd78c54102cf8fab6.jpeg)

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**Author:** ![Istvan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/istvan/32/23668_2.png) [@Istvan](https://discourse.shapr3d.com/u/Istvan)\
**Post date:** [October 21, 2023, 3:50pm UTC](https://discourse.shapr3d.com/t/make-my-rendering-look-more-realistic/28499/6 "2023-10-21T15:50:03Z")

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I wonder how the same geometry would look like in Visualization. Have you tried it?

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**Author:** ![mikeschn](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/mikeschn/32/10254_2.png) [@mikeschn](https://discourse.shapr3d.com/u/mikeschn)\
**Post date:** [October 25, 2023, 10:45pm UTC](https://discourse.shapr3d.com/t/make-my-rendering-look-more-realistic/28499/7 "2023-10-25T22:45:06Z")

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@Istvan

Here is the model in Shapr3D build (5960). It’s not quite what I had in mind… I also could not import it in OBJ format. So I used the STP format, but there was no option to group all the same materials together. I ended up editing the 25 used materials, so that I wouldn’t have to individually edit each solid body (hundreds of them)!

 ![Screenshot 2023-10-25 at 6.41.28 PM](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/1/c/1c2005ad05fe65d03a162286fe3cb20efcbae42e.jpeg)

Thanks,

Mike…

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**Author:** ![Istvan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/istvan/32/23668_2.png) [@Istvan](https://discourse.shapr3d.com/u/Istvan)\
**Post date:** [October 25, 2023, 10:47pm UTC](https://discourse.shapr3d.com/t/make-my-rendering-look-more-realistic/28499/8 "2023-10-25T22:47:04Z")

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Looks great, thanks for sharing! Although our shadow rendering is optimized for smaller objects, which is quite visible on this model.

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**Author:** ![3dmodeller](https://avatars.discourse-cdn.com/v4/letter/3/7c8e57/32.png) [@3dmodeller](https://discourse.shapr3d.com/u/3dmodeller)\
**Post date:** [January 6, 2025, 7:34am UTC](https://discourse.shapr3d.com/t/make-my-rendering-look-more-realistic/28499/9 "2025-01-06T07:34:22Z")

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i also have a small object but the shadow behaves like this, what is the problem to make it normal?

 ![Shapr3D 2025-01-04 15.54.23](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/b/b/bb9a9cf06530a06519918eaaf74b423e698a86db.jpeg)
