# Make Shapr3D conveniently useable with Apple's upcoming Vision Pro

**URL:** <https://discourse.shapr3d.com/t/make-shapr3d-conveniently-useable-with-apples-upcoming-vision-pro/27504>\
**Category:** Feature requests\
**Created:** [August 24, 2023, 5:57am UTC](https://discourse.shapr3d.com/t/make-shapr3d-conveniently-useable-with-apples-upcoming-vision-pro/27504 "2023-08-24T05:57:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Arbuthnott](https://avatars.discourse-cdn.com/v4/letter/a/9fc348/32.png) [@Arbuthnott](https://discourse.shapr3d.com/u/Arbuthnott)\
**Post date:** [August 24, 2023, 5:57am UTC](https://discourse.shapr3d.com/t/make-shapr3d-conveniently-useable-with-apples-upcoming-vision-pro/27504/1 "2023-08-24T05:57:47Z")

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Apple’s Vision Pro, and other similarly functional VR/ER Headsets, offer a new and exciting interface that goes beyond the 2D computer screen.

At present the user requires the use of a screen and interface tools such as a mouse, mousepad, or pencil. Larger physical screens increase ease of use. However, VR/ER headsets offer screens of essentially unlimited size without impinging on physical space or having extensive desk/workspace requirements.

Optimising Shapr3D to operate in Apple’s Vision Pro would not require major changes to the current interface, but would require fine-tuning to optimise the user experience.

Operating with Apple’s Vision Pro would further free the user to work in a wider range of circumstances, even further reducing the requirement to be “in the office” in order to work effectively.
