# Making holes in a sphere

**URL:** <https://discourse.shapr3d.com/t/making-holes-in-a-sphere/5420>\
**Category:** Modeling Questions\
**Created:** [August 19, 2019, 11:54pm UTC](https://discourse.shapr3d.com/t/making-holes-in-a-sphere/5420 "2019-08-19T23:54:19Z")\
**Posts on this page:** 1\
**Showing post:** 32

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**Author:** ![PEC](https://avatars.discourse-cdn.com/v4/letter/p/67e7ee/32.png) [@PEC](https://discourse.shapr3d.com/u/PEC)\
**Post date:** [May 21, 2022, 8:41pm UTC](https://discourse.shapr3d.com/t/making-holes-in-a-sphere/5420/32 "2022-05-21T20:41:01Z")

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Now, it’s time to create the soccer.

The basic idea is to create an intermediate shape using hexagons rotated the right angle.  
But, instead of using rotation, I prefer using mirroring, so I create the first shape with half the angle (20.905°), so when I will mirror, it will be equivalent of the 41.81° rotation.  
Note also that I double the width of 3 sides of the first shape to get ultimately an even width, because 3 sides of the shape are mirrored side by side and 3 sides are let alone.

 ![Subtract shape](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/1/1c00d002c06de4dd8e2f47609fe68265cd00ed11.jpeg)

Then, subtract this shape to a sphere (so it does not suffer from projection’s distorsion) and add a slightly smaller sphere in order to set the heigh of the facets, and that’s it.

 ![soccer](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/3/36c9bb5862905cf32eee775698234549b5054556.jpeg)

  

As always, it is way longer to figure out how to do it than the actual process itself, when you know what to do. I learnt a few things doing that, one of them being the reason of the 12 pentagons on a soccer.

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