# Material Builder

**URL:** https://discourse.shapr3d.com/t/material-builder/20986
**Category:** Modeling Questions
**Created:** [August 18, 2022, 10:32pm UTC](https://discourse.shapr3d.com/t/material-builder/20986 "2022-08-18T22:32:39Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![DabbleModeller](https://avatars.discourse-cdn.com/v4/letter/d/e95f7d/32.png) [@DabbleModeller](https://discourse.shapr3d.com/u/DabbleModeller)
#### Post date: [August 18, 2022, 10:32pm UTC](https://discourse.shapr3d.com/t/material-builder/20986/1 "2022-08-18T22:32:39Z")

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I don’t know if its already in the program but simple Material Builder would be handy. Import a stich able image. Indicate a scale and orientation of that image then add it to your library. Being able to control colour, reflectivity and transparency are nice features but you have a pretty good range of those already.

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### Author: ![Laci\_K](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/laci_k/32/8196_2.png) [@Laci\_K](https://discourse.shapr3d.com/u/Laci_K)
#### Post date: [August 19, 2022, 7:08am UTC](https://discourse.shapr3d.com/t/material-builder/20986/2 "2022-08-19T07:08:10Z")

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Hi,

It’s not yet available, but might be an improvement for later, we will need to do some research if the generated materials’ quality can be good enough.

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### Author: ![Loki](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/loki/32/18768_2.png) [@Loki](https://discourse.shapr3d.com/u/Loki)
#### Post date: [August 19, 2022, 9:24am UTC](https://discourse.shapr3d.com/t/material-builder/20986/3 "2022-08-19T09:24:09Z")

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Hey guys, if there’s anything I can do to help, let me know. I’ll gladly contribute, no matter how. 😀

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### Author: ![DabbleModeller](https://avatars.discourse-cdn.com/v4/letter/d/e95f7d/32.png) [@DabbleModeller](https://discourse.shapr3d.com/u/DabbleModeller)
#### Post date: [August 19, 2022, 11:52pm UTC](https://discourse.shapr3d.com/t/material-builder/20986/4 "2022-08-19T23:52:38Z")

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Yes, you would know already that there is more to it than just importing an image to map. Making a material seamless was a bit of an art in the days when I was more hands on. As I keep saying, I’m just throwing ideas at you because I’ve go a bit of experience in the area and I think with Shapr3D you are on a winner.
