# Materials are here!

**URL:** <https://discourse.shapr3d.com/t/materials-are-here/17221>\
**Category:** Release notes\
**Created:** [February 4, 2022, 6:38pm UTC](https://discourse.shapr3d.com/t/materials-are-here/17221 "2022-02-04T18:38:00Z")\
**Posts on this page:** 20\
**Page:** 7

<div class="post-metadata">

**Author:** ![JustJesus](https://avatars.discourse-cdn.com/v4/letter/j/ecb155/32.png) [@JustJesus](https://discourse.shapr3d.com/u/JustJesus)\
**Post date:** [February 25, 2022, 4:55pm UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/125 "2022-02-25T16:55:25Z")

</div>

Nice work!

---

<div class="post-metadata">

**Author:** ![danno11](https://avatars.discourse-cdn.com/v4/letter/d/b19c9b/32.png) [@danno11](https://discourse.shapr3d.com/u/danno11)\
**Post date:** [February 26, 2022, 3:54am UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/126 "2022-02-26T03:54:25Z")

</div>

Here is a ryobi radio I modeled in shaper3d let me know what you think. I really like the rendering updates to the software.  
Thank you.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/a/af711c8343de6ca32093841db17a1682876df6a4.jpeg)  
 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/9/950e6c96a6e04d67a59a953cf44f6bea3bf96e4c.jpeg)

---

<div class="post-metadata">

**Author:** ![Vassi\_solutions](https://avatars.discourse-cdn.com/v4/letter/v/bc79bd/32.png) [@Vassi\_solutions](https://discourse.shapr3d.com/u/Vassi_solutions)\
**Post date:** [February 26, 2022, 6:33am UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/127 "2022-02-26T06:33:18Z")

</div>

It would be nice to be able to add images to the render (for showing off the mobile screen, pictures on the wall, stickers, info etc etc)

And what export options would one have?  
USDZ quite high on that list.

Here’s what [www.Sketchfab.com](http://www.Sketchfab.com) supports fur upload.  
Wich of these will be supported for export from Shapr3d with materials?

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/b/b58e9e700d1a29d7684a743c65626df9835313e3.jpeg)

---

<div class="post-metadata">

**Author:** ![WORTHYimage](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/worthyimage/32/13024_2.png) [@WORTHYimage](https://discourse.shapr3d.com/u/WORTHYimage)\
**Post date:** [February 26, 2022, 5:02pm UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/128 "2022-02-26T17:02:49Z")

</div>

Playing around using felt for sand, anodized metal for water, mahogany board, and oak board.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/1/167e7d10264b0f4fe12737825245271f8a64a6dd.jpeg)

---

<div class="post-metadata">

**Author:** ![Romulus369](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/romulus369/32/2871_2.png) [@Romulus369](https://discourse.shapr3d.com/u/Romulus369)\
**Post date:** [February 27, 2022, 2:23am UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/129 "2022-02-27T02:23:30Z")

</div>

![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/e/eac5af27001ad69f5e19161c7fefcaf60922e728.jpeg)

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/0/0a4a552ba708f4b060065cb3a4927c6d9d560622.jpeg)

Kids push scooter concept 🐸🕶

---

<div class="post-metadata">

**Author:** ![GeekAndDad](https://avatars.discourse-cdn.com/v4/letter/g/5daacb/32.png) [@GeekAndDad](https://discourse.shapr3d.com/u/GeekAndDad)\
**Post date:** [February 27, 2022, 2:38am UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/130 "2022-02-27T02:38:53Z")

</div>

Very cool!

Do you want feedback on the concept, or are you just sharing your neat renders and fun design?

---

<div class="post-metadata">

**Author:** ![Romulus369](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/romulus369/32/2871_2.png) [@Romulus369](https://discourse.shapr3d.com/u/Romulus369)\
**Post date:** [February 27, 2022, 2:52am UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/131 "2022-02-27T02:52:51Z")

</div>

Thank You … All in Fun! 🐢🕶

---

<div class="post-metadata">

**Author:** ![Romulus369](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/romulus369/32/2871_2.png) [@Romulus369](https://discourse.shapr3d.com/u/Romulus369)\
**Post date:** [February 27, 2022, 2:39pm UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/132 "2022-02-27T14:39:53Z")

</div>

![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/1/1f06a76a6e6ca55031048b6466a85c1ef662707e.jpeg)

I added wood texture … I didn’t see all the new updates! 👍🏻🐢🐸

---

<div class="post-metadata">

**Author:** ![Romulus369](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/romulus369/32/2871_2.png) [@Romulus369](https://discourse.shapr3d.com/u/Romulus369)\
**Post date:** [February 27, 2022, 5:03pm UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/133 "2022-02-27T17:03:17Z")

</div>

![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/7/734ad705d05f1eeeeada908ff432d97368f5a9f5.jpeg)

Sail Boat 🐢🐸🥰

---

<div class="post-metadata">

**Author:** ![Romulus369](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/romulus369/32/2871_2.png) [@Romulus369](https://discourse.shapr3d.com/u/Romulus369)\
**Post date:** [February 27, 2022, 5:49pm UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/134 "2022-02-27T17:49:08Z")

</div>

![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/c/c46473273528cc877a350cd83e328e98bc556eea.jpeg)

My reference 🕶

---

<div class="post-metadata">

**Author:** ![DanielR](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/danielr/32/582_2.png) [@DanielR](https://discourse.shapr3d.com/u/DanielR)\
**Post date:** [February 28, 2022, 2:10pm UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/135 "2022-02-28T14:10:33Z")

</div>

> [@Vassi\_solutions](#):
>
> And what export options would one have?  
> USDZ quite high on that list.

It is on our long term timeline, but we have some other bigger things in front of us.

Which format would you prefer and why?  
I understand the USDZ use case, but would appreciate some info on how you would use this feature in Sketchfab

---

<div class="post-metadata">

**Author:** ![DanielR](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/danielr/32/582_2.png) [@DanielR](https://discourse.shapr3d.com/u/DanielR)\
**Post date:** [February 28, 2022, 2:13pm UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/136 "2022-02-28T14:13:15Z")

</div>

> [@Xiamen0592](#):
>
> I look forward to adding more materials and being more realistic in terms of depth of field and softness of light and shadow

Can you share some info/example what would sort of shadows and lights you would like to have

---

<div class="post-metadata">

**Author:** ![WORTHYimage](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/worthyimage/32/13024_2.png) [@WORTHYimage](https://discourse.shapr3d.com/u/WORTHYimage)\
**Post date:** [February 28, 2022, 3:25pm UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/137 "2022-02-28T15:25:22Z")

</div>

Daniel,  
Great examples of the lighting and shadow quality can be seen at [https://www.keyshot.com/](https://www.keyshot.com/)  
Their approach to lighting is that any piece of geometry can be turned it into a local light source as a material.

They use these four Light source material types:

- Area light diffuse
- Point light diffuse
- Spotlight
- Point light IES profile

I don’t expect that same level of rendering quality from Shapr3D from the start, but it would be awesome.

---

<div class="post-metadata">

**Author:** ![Vassi\_solutions](https://avatars.discourse-cdn.com/v4/letter/v/bc79bd/32.png) [@Vassi\_solutions](https://discourse.shapr3d.com/u/Vassi_solutions)\
**Post date:** [February 28, 2022, 11:28pm UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/138 "2022-02-28T23:28:50Z")

</div>

Procreate has a simple light studion

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/4/48648ce470e5eb32412026dcd82d9d85d7319dd8.jpeg)  
 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/0/0effe7295f8fe8c832ffc877e2ff48e9dccda4bf.jpeg)

---

<div class="post-metadata">

**Author:** ![Xiamen0592](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/xiamen0592/32/12386_2.png) [@Xiamen0592](https://discourse.shapr3d.com/u/Xiamen0592)\
**Post date:** [March 1, 2022, 12:22am UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/139 "2022-03-01T00:22:55Z")

</div>

Thank you Daniel.I look forward to customizing the light source, setting different directions, changing its distance, controlling the intensity of lighting, and setting the light source to different colors to make the shadow look more natural and soft. Render closer to the real effect.

---

<div class="post-metadata">

**Author:** ![Xiamen0592](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/xiamen0592/32/12386_2.png) [@Xiamen0592](https://discourse.shapr3d.com/u/Xiamen0592)\
**Post date:** [March 1, 2022, 12:35am UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/140 "2022-03-01T00:35:16Z")

</div>

After zooming in and enlarging the model, the perspective will deform and twist. Please improve it. Thank you very much!

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/2/20966735d45f601c73783f031ff44f7cc6545222.jpeg)  
 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/c/c928e8c3beefbafab5998e46a0c338e484137d70.jpeg)  
 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/6/6e355b21327e5f16c75ea9dd13fa35efe73935c8.jpeg)

---

<div class="post-metadata">

**Author:** ![TigerMike](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/tigermike/32/32650_2.png) [@TigerMike](https://discourse.shapr3d.com/u/TigerMike)\
**Post date:** [March 1, 2022, 12:42am UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/141 "2022-03-01T00:42:25Z")

</div>

Not sure if this helps, but you can adjust the perspective/orthographic view when modeling.  
Default is 50%

 ![Shapr3Dperspective](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/2X/9/9d1cba4dcf6165f8b6e555908cb45eeb4d1d7a8a.jpeg)

---

<div class="post-metadata">

**Author:** ![Xiamen0592](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/xiamen0592/32/12386_2.png) [@Xiamen0592](https://discourse.shapr3d.com/u/Xiamen0592)\
**Post date:** [March 1, 2022, 2:17am UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/142 "2022-03-01T02:17:58Z")

</div>

Thank you, Mike! Yes, when I set the orthogonal view to 0, this is exactly the perspective I want. 😀

---

<div class="post-metadata">

**Author:** ![TigerMike](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/tigermike/32/32650_2.png) [@TigerMike](https://discourse.shapr3d.com/u/TigerMike)\
**Post date:** [March 1, 2022, 2:48am UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/143 "2022-03-01T02:48:23Z")

</div>

You’re welcome. BTW, nice football ! 🏈

---

<div class="post-metadata">

**Author:** ![zalan](https://avatars.discourse-cdn.com/v4/letter/z/f05b48/32.png) [@zalan](https://discourse.shapr3d.com/u/zalan)\
**Post date:** [March 1, 2022, 6:52pm UTC](https://discourse.shapr3d.com/t/materials-are-here/17221/144 "2022-03-01T18:52:40Z")

</div>

Hi Guys, any update on wood direction? Can we expect this feature in future releases? Thanks, Zalan

[Previous page](https://discourse.shapr3d.com/t/materials-are-here/17221.md?page=6)

[Next page](https://discourse.shapr3d.com/t/materials-are-here/17221.md?page=8)
