# Modeling a bicycle frame lug in Shapr3d

**URL:** <https://discourse.shapr3d.com/t/modeling-a-bicycle-frame-lug-in-shapr3d/27262>\
**Category:** Modeling Questions\
**Created:** [August 9, 2023, 9:54pm UTC](https://discourse.shapr3d.com/t/modeling-a-bicycle-frame-lug-in-shapr3d/27262 "2023-08-09T21:54:54Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Yepher](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/yepher/32/8902_2.png) [@Yepher](https://discourse.shapr3d.com/u/Yepher)\
**Post date:** [August 10, 2023, 12:18am UTC](https://discourse.shapr3d.com/t/modeling-a-bicycle-frame-lug-in-shapr3d/27262/2 "2023-08-10T00:18:52Z")

</div>

Was this not what you are trying to do?

> **[Shapr3D Webviewer](https://collaborate.shapr3d.com/v/CEQATsww5x9y97eePAUFj)**
>
> Share your designs with a single click.

> [@Help with wrapping an object around another object](https://discourse.shapr3d.com/t/help-with-wrapping-an-object-around-another-object/26190/10):
>
> [Here](https://collaborate.shapr3d.com/v/CEQATsww5x9y97eePAUFj) is an attempt from the best I can tell from the photo you shared. Maybe you can use an approach like this. Make a cylinder Create a block and project the circle onto it Make holes in the shape of the part that protrudes Rotate the block to get the angled taper Subtract the block and cylinder [PostClamp.shapr](https://discourse.shapr3d.com/uploads/short-url/a1Jn3fYQpIjtw8QiRsCYlOSx8N8.shapr) (50.0 KB) Or use the process Tigermike shared but instead of rotating flat to the cylinder rotate it at an angle.

---

_[View the full topic](https://discourse.shapr3d.com/t/modeling-a-bicycle-frame-lug-in-shapr3d/27262)._
