# Modeling “gouged” wood texture like a nauguri pattern?

**URL:** <https://discourse.shapr3d.com/t/modeling-gouged-wood-texture-like-a-nauguri-pattern/30851>\
**Category:** Modeling Questions\
**Created:** [March 17, 2024, 8:07pm UTC](https://discourse.shapr3d.com/t/modeling-gouged-wood-texture-like-a-nauguri-pattern/30851 "2024-03-17T20:07:51Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![mr.tristan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/mr.tristan/32/25088_2.png) [@mr.tristan](https://discourse.shapr3d.com/u/mr.tristan)\
**Post date:** [March 17, 2024, 8:07pm UTC](https://discourse.shapr3d.com/t/modeling-gouged-wood-texture-like-a-nauguri-pattern/30851/1 "2024-03-17T20:07:52Z")

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I’d like to model making a heavily textured wooden surface, that you you might create using gouges or even a handheld router on a swinging jig.

You can see the rough, fairly organic shapes in things like these:

![IMG_0293](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/2/b/2ba318b0db8c290db95949c5a52fbefd39fc6ac3.jpeg)

 ![IMG_0295](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/3/8/38b8f37ea232028dd8d885af81b8476b2da9f362.jpeg)

I tried an approach of making an overall solid and extruding various gouges into the surface, but this was really wonky and didn’t look great. So I’m tempted to build up a bunch of small components using… loft?

I’m still learning how to make complex forms, this feels like a feature of loft and pattern, but I’m not sure there’s some other approach to consider.

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**Author:** ![mr.tristan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/mr.tristan/32/25088_2.png) [@mr.tristan](https://discourse.shapr3d.com/u/mr.tristan)\
**Post date:** [March 20, 2024, 10:26pm UTC](https://discourse.shapr3d.com/t/modeling-gouged-wood-texture-like-a-nauguri-pattern/30851/2 "2024-03-20T22:26:41Z")

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What this looks like with a little wood rendering and pattern:

 ![IMG_0298](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/8/2/8265ea6d978d94d12dcbb9bb2979e7471a7547c8.jpeg)

I think I need some more planning to get the right textures.

Paret of me now wonders about workflow, e.g., making a complex pattern in a new project then import it into an existing project.

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<div class="post-metadata">

**Author:** ![mr.tristan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/mr.tristan/32/25088_2.png) [@mr.tristan](https://discourse.shapr3d.com/u/mr.tristan)\
**Post date:** [March 20, 2024, 10:26pm UTC](https://discourse.shapr3d.com/t/modeling-gouged-wood-texture-like-a-nauguri-pattern/30851/3 "2024-03-20T22:26:44Z")

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Not sure if there’s a good way to make things look totally organic, but my instinct of using loft and pattern seems like the right track.

Here’s the sketches I lofted:

 ![IMG_0299](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/5/8/58bbd377d6ed02eb7a5ccb1e1ee28cb0cf37f1c0.jpeg)

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<div class="post-metadata">

**Author:** ![mr.tristan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/mr.tristan/32/25088_2.png) [@mr.tristan](https://discourse.shapr3d.com/u/mr.tristan)\
**Post date:** [March 20, 2024, 10:26pm UTC](https://discourse.shapr3d.com/t/modeling-gouged-wood-texture-like-a-nauguri-pattern/30851/4 "2024-03-20T22:26:50Z")

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The individual loft result:

 ![IMG_0301](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/3/f/3fb8652d291442330097391218b646dda23858e5.jpeg)
