# Moving body = lost features 

**URL:** <https://discourse.shapr3d.com/t/moving-body-lost-features/30449>\
**Category:** Modeling Questions\
**Created:** [February 20, 2024, 8:07am UTC](https://discourse.shapr3d.com/t/moving-body-lost-features/30449 "2024-02-20T08:07:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TXJackII](https://avatars.discourse-cdn.com/v4/letter/t/ba9def/32.png) [@TXJackII](https://discourse.shapr3d.com/u/TXJackII)\
**Post date:** [February 20, 2024, 8:07am UTC](https://discourse.shapr3d.com/t/moving-body-lost-features/30449/1 "2024-02-20T08:07:28Z")

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If I sketch a square, extrude the square into a cube, and then sketch ANOTHER feature into the cube’s surface (a circle, say, which I will extrude (subtract) through the square’s body), all is well until I MOVE the original body. While the body moves, the sketch and feature (subtracted circle) remain put, and thus they disappear from the body altogether DUE to the move. I realize that sketches don’t stick to their bodies, but surely Shapr3d accommodates the moving of complicated bodies AND the features you have incorporated into them? Surely. Right?

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**Author:** ![Istvan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/istvan/32/23668_2.png) [@Istvan](https://discourse.shapr3d.com/u/Istvan)\
**Post date:** [February 20, 2024, 8:57am UTC](https://discourse.shapr3d.com/t/moving-body-lost-features/30449/2 "2024-02-20T08:57:02Z")

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> [@TXJackII](#):
>
> I realize that sketches don’t stick to their bodies,

They do, you just need to constrain your sketches to the body.
