# .obj .fbx export with materials and colors

**URL:** <https://discourse.shapr3d.com/t/obj-fbx-export-with-materials-and-colors/21435>\
**Category:** Modeling Questions\
**Created:** [September 16, 2022, 10:43am UTC](https://discourse.shapr3d.com/t/obj-fbx-export-with-materials-and-colors/21435 "2022-09-16T10:43:49Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Levente\_Shapr3D](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/levente_shapr3d/32/16317_2.png) [@Levente\_Shapr3D](https://discourse.shapr3d.com/u/Levente_Shapr3D)\
**Post date:** [February 10, 2023, 12:12pm UTC](https://discourse.shapr3d.com/t/obj-fbx-export-with-materials-and-colors/21435/14 "2023-02-10T12:12:47Z")

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@sander @CannaSoftware Just out of curiosity: would glTF work instead of FBX? glTF supports scenes (hierarchy of objects), materials and mesh geometry.

I know for a fact that Blender can import it (although its import functionality doesn’t support compressed meshes/textures, but as far as I understand that’s not a problem for you). UE and Unity support glTF too I think, and Maya and the rest either have a glTF add-in or you can use Blender to convert .glTF to .fbx

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