# Orbit around camera position instead of object pointed

**URL:** <https://discourse.shapr3d.com/t/orbit-around-camera-position-instead-of-object-pointed/37271>\
**Category:** Modeling Questions\
**Created:** [March 27, 2025, 12:54pm UTC](https://discourse.shapr3d.com/t/orbit-around-camera-position-instead-of-object-pointed/37271 "2025-03-27T12:54:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![luiscrsousa](https://avatars.discourse-cdn.com/v4/letter/l/a6a055/32.png) [@luiscrsousa](https://discourse.shapr3d.com/u/luiscrsousa)\
**Post date:** [March 27, 2025, 12:54pm UTC](https://discourse.shapr3d.com/t/orbit-around-camera-position-instead-of-object-pointed/37271/1 "2025-03-27T12:54:38Z")

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There are any option to orbit around camera position instead of object pointed? This is important as some work i’m doing is inside a house object. When I’m orbiting I’m always moving outside the object because the orbital moving is around the pointed object, not camera position.
