# Organic modelling details

**URL:** <https://discourse.shapr3d.com/t/organic-modelling-details/38553>\
**Category:** Share your creations\
**Created:** [June 27, 2025, 12:23pm UTC](https://discourse.shapr3d.com/t/organic-modelling-details/38553 "2025-06-27T12:23:04Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![andrepazleal](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/andrepazleal/32/32967_2.png) [@andrepazleal](https://discourse.shapr3d.com/u/andrepazleal)\
**Post date:** [June 27, 2025, 12:23pm UTC](https://discourse.shapr3d.com/t/organic-modelling-details/38553/1 "2025-06-27T12:23:04Z")

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Hi I’ve modeled this simple poop:

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/3/b/3bfe2d93820e79f847d816f971e88fbbe7017c50.jpeg)

But I’m looking to add those details to feel more organic, how can I do this?

Danke!

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**Author:** ![Xdrakosha](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/xdrakosha/32/24881_2.png) [@Xdrakosha](https://discourse.shapr3d.com/u/Xdrakosha)\
**Post date:** [June 27, 2025, 12:47pm UTC](https://discourse.shapr3d.com/t/organic-modelling-details/38553/2 "2025-06-27T12:47:24Z")

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> [@andrepazleal](#):
>
> how can I do this?

Just keep working, sketch, extrude, fillets etc. Also additional edges can be projected and moved with move tool to make some organic shapes.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/1/0/10650820150bdc24e1570e140356f6ad62b05bcc.jpeg)

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**Author:** ![andrepazleal](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/andrepazleal/32/32967_2.png) [@andrepazleal](https://discourse.shapr3d.com/u/andrepazleal)\
**Post date:** [June 27, 2025, 1:23pm UTC](https://discourse.shapr3d.com/t/organic-modelling-details/38553/3 "2025-06-27T13:23:15Z")

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Thanks for that, but thats really the issue Im used to blender where I convert the curve to mesh and can easily draw the more organic shape, but in this case since I’m new to Shapr3d, it’s not that easy to just move the point a bit to the center:

 ![image](https://us1.discourse-cdn.com/flex002/uploads/shapr3d/original/3X/3/9/39cbcce4c724bd5f6ada037c0aea9046c45b868a.jpeg)

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**Author:** ![SCALEMODEL](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@SCALEMODEL](https://discourse.shapr3d.com/u/SCALEMODEL)\
**Post date:** [June 27, 2025, 1:59pm UTC](https://discourse.shapr3d.com/t/organic-modelling-details/38553/4 "2025-06-27T13:59:58Z")

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Shapr is more like a Hard Surface modeller vs Organic/Soft like Blender. You can build the model in Shapr and move it over to Blender to add organic details, if you need to do it on the iPad you can use Nomad Sculpt.

But in the original example it looks like it’s using Chamfer instead of Filet. You can just cut out the outlined area.

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**Author:** ![Oregonerd](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/oregonerd/32/8012_2.png) [@Oregonerd](https://discourse.shapr3d.com/u/Oregonerd)\
**Post date:** [June 27, 2025, 3:22pm UTC](https://discourse.shapr3d.com/t/organic-modelling-details/38553/5 "2025-06-27T15:22:59Z")

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One way to achieve that is to model the top hair “doo” doo (see what I did there?) as a separate extrusion, perform the chamfers, and then “add” it to the main “part” of the head (see what I did there?) 🤣

I’m half in to my first coffee… some slack would be appreciated please.

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**Author:** ![jean-philippe2](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.shapr3d.com/jean-philippe2/32/27353_2.png) [@jean-philippe2](https://discourse.shapr3d.com/u/jean-philippe2)\
**Post date:** [June 27, 2025, 3:57pm UTC](https://discourse.shapr3d.com/t/organic-modelling-details/38553/6 "2025-06-27T15:57:20Z")

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Hello,  
The best I could do was this: [Shapr3D - Review Links](https://collaborate.shapr3d.com/v/XZfXxGdJqLDaT7pNc0phH)  
But hey, for this kind of thing, I don’t use Shapr3D.
